re3/src/animation
2020-04-25 14:03:20 +02:00
..
AnimationId.h Try to build with mingw 2020-04-20 18:18:46 +02:00
AnimBlendAssocGroup.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
AnimBlendAssocGroup.h More more more audio 2019-08-27 21:18:47 +02:00
AnimBlendAssociation.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
AnimBlendAssociation.h remove include <new> from common.h 2020-03-28 09:37:04 +01:00
AnimBlendClumpData.cpp Remove patches 2020-04-17 16:31:11 +03:00
AnimBlendClumpData.h implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
AnimBlendHierarchy.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
AnimBlendHierarchy.h added animation system (with skin support for now) 2019-06-11 08:59:28 +02:00
AnimBlendList.h added animation system (with skin support for now) 2019-06-11 08:59:28 +02:00
AnimBlendNode.cpp Remove patches 2020-04-17 16:31:11 +03:00
AnimBlendNode.h and of course the last commit didnt fix everything 2019-07-10 17:34:11 +02:00
AnimBlendSequence.cpp Remove patches 2020-04-17 16:31:11 +03:00
AnimBlendSequence.h ComputeDopplerEffectedFrequency 2019-07-19 16:22:46 +02:00
AnimManager.cpp few fixes 2020-04-25 00:41:17 +02:00
AnimManager.h Try to build with mingw 2020-04-20 18:18:46 +02:00
Bones.cpp implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Bones.h implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
CutsceneMgr.cpp Crossplatform work continues 2020-04-22 05:24:02 +03:00
CutsceneMgr.h Merge remote-tracking branch 'samler/world' into Standalone 2020-04-17 10:16:30 +03:00
FrameUpdate.cpp real names (from LCS) 2020-04-25 14:03:20 +02:00
RpAnimBlend.cpp implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
RpAnimBlend.h implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00