re3/src/audio
2021-08-12 11:39:34 +03:00
..
eax Move sdk and eax 2020-08-02 19:36:50 +03:00
oal tiny diff fixes 2021-07-11 03:26:21 +02:00
audio_enums.h Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:32:43 +03:00
AudioCollision.cpp cAudioManager::GetCollisionOneShotRatio cleanup 2021-07-27 22:01:17 +03:00
AudioCollision.h Audio changes: 2021-07-26 04:34:55 +03:00
AudioLogic.cpp Add define to enable/disable external 3d audio simulation 2021-08-12 11:39:34 +03:00
AudioManager.cpp Add define to enable/disable external 3d audio simulation 2021-08-12 11:39:34 +03:00
AudioManager.h Reverse unused audio functions from mobile 2021-07-29 00:40:32 +03:00
AudioSamples.h uint32 enums fixed 2020-12-07 01:04:23 +01:00
AudioScriptObject.cpp Revert "Revert "Redo ReadSaveBuf + common.h cleanup"" 2021-06-26 19:14:46 +02:00
AudioScriptObject.h Pool fixes 2021-06-26 00:27:20 +03:00
DMAudio.cpp Reverse unused audio functions from mobile 2021-07-29 00:40:32 +03:00
DMAudio.h Reverse unused audio functions from mobile 2021-07-29 00:40:32 +03:00
MusicManager.cpp Fix radio scroll when player controls disabled 2021-07-31 23:03:59 +03:00
MusicManager.h Use bool8 in audio code 2021-06-24 21:32:43 +03:00
PolRadio.cpp One more type fix 2021-07-27 22:38:35 +03:00
PolRadio.h PoliceRadio -> PolRadio (original name) 2021-02-26 10:56:26 +02:00
sampman_miles.cpp Add define to enable/disable external 3d audio simulation 2021-08-12 11:39:34 +03:00
sampman_null.cpp fix sampman_null build 2021-07-07 01:54:16 +02:00
sampman_oal.cpp Fix 2021-07-26 04:42:15 +03:00
sampman.h Add define to enable/disable external 3d audio simulation 2021-08-12 11:39:34 +03:00
soundlist.h MusicManager fixes 2021-02-03 14:08:28 +03:00