re3/src/audio
Sergeanur abbfb09a64 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
..
eax Move sdk and eax 2020-08-02 19:36:50 +03:00
oal merge 2021-08-08 15:34:02 +03:00
audio_enums.h Audio: bits of PS2 code 2021-08-21 08:42:00 +03:00
AudioCollision.cpp Audio refactoring: 2021-08-20 14:28:55 +03:00
AudioCollision.h Sort AudioCollision functions into original order 2021-07-27 22:02:25 +03:00
AudioLogic.cpp Audio enhancements: 2021-08-24 14:58:41 +03:00
AudioManager.cpp Audio enhancements: 2021-08-24 14:58:41 +03:00
AudioManager.h Audio enhancements: 2021-08-24 14:58:41 +03:00
AudioSamples.h Fixes to sfx names 2021-05-16 13:17:35 +03:00
AudioScriptObject.cpp Redo ReadSaveBuf + common.h cleanup 2021-06-28 05:12:54 +03:00
AudioScriptObject.h Pool fixes 2021-06-26 00:27:20 +03:00
DMAudio.cpp Port audio changes from master 2021-08-18 15:49:06 +03:00
DMAudio.h Reverse unused audio functions 2021-07-29 01:52:49 +03:00
MusicManager.cpp Port audio changes from master 2021-08-18 15:49:06 +03:00
MusicManager.h Use bool8 in audio code 2021-06-24 21:34:32 +03:00
PolRadio.cpp Audio enhancements: 2021-08-24 14:58:41 +03:00
PolRadio.h Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 13:02:07 +03:00
sampman_miles.cpp Add AUDIO_REVERB define 2021-08-19 10:53:14 +03:00
sampman_null.cpp Fix sampman_null 2021-08-12 15:03:38 +03:00
sampman_oal.cpp Add AUDIO_REVERB define 2021-08-19 10:53:14 +03:00
sampman.h Sync audio changes from master 2021-08-12 14:57:16 +03:00
soundlist.h Complete sfx enum, rename some sounds + fixes of missing ped comments 2021-05-12 03:26:54 +03:00