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31 lines
673 B
C++
31 lines
673 B
C++
const char *colourfilterIII_frag_src =
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"uniform sampler2D tex0;\n"
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"uniform vec4 u_blurcolor;\n"
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"in vec4 v_color;\n"
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"in vec2 v_tex0;\n"
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"in float v_fog;\n"
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"out vec4 color;\n"
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"void\n"
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"main(void)\n"
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"{\n"
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" float a = u_blurcolor.a;\n"
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" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
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" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
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" vec4 prev = dst;\n"
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" for(int i = 0; i < 5; i++){\n"
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"// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
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" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n"
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" tmp += prev*u_blurcolor;\n"
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" tmp += prev*u_blurcolor;\n"
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" prev = clamp(tmp, 0.0, 1.0);\n"
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" }\n"
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" color.rgb = prev.rgb;\n"
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" color.a = 1.0f;\n"
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"}\n"
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;
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