re3/src/Game.h
2019-06-17 22:40:15 +02:00

33 lines
688 B
C++

#pragma once
enum eLevelName
{
LEVEL_NONE = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
LEVEL_SUBURBAN
};
class CGame
{
public:
static int &currLevel;
static bool &bDemoMode;
static bool &nastyGame;
static bool &frenchGame;
static bool &germanGame;
static bool &noProstitutes;
static bool &playingIntro;
static char *aDatFile; //[32];
static void Process(void);
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static void ShutdownRenderWare(void);
static void FinalShutdown(void);
static void ShutDown(void);
static void ShutDownForRestart(void);
static void InitialiseWhenRestarting(void);
static bool InitialiseOnceAfterRW(void);
};