mirror of
https://github.com/GTAmodding/re3.git
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* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits |
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.. | ||
eax | ||
oal | ||
audio_enums.h | ||
AudioCollision.cpp | ||
AudioCollision.h | ||
AudioLogic.cpp | ||
AudioManager.cpp | ||
AudioManager.h | ||
AudioSamples.h | ||
AudioScriptObject.cpp | ||
AudioScriptObject.h | ||
DMAudio.cpp | ||
DMAudio.h | ||
MusicManager.cpp | ||
MusicManager.h | ||
PolRadio.cpp | ||
PolRadio.h | ||
sampman_miles.cpp | ||
sampman_null.cpp | ||
sampman_oal.cpp | ||
sampman.h | ||
soundlist.h |