re3/src
Sergeanur da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00
..
animation Frontend, Peds & logic and overflow fixes 2019-11-12 23:34:28 +01:00
audio audio stuff 2020-01-25 12:48:27 +02:00
control PowerPoints 2020-01-20 18:59:28 +02:00
core audio stuff 2020-01-25 12:48:27 +02:00
entities Plane crashfix and more 2020-01-23 17:29:36 +02:00
math ProjectileInfo 2020-01-11 13:31:48 +02:00
modelinfo Fixing possible leaks in CModelInfo::ShutDown 2020-01-23 20:08:42 +02:00
objects Fixing Projectile code 2020-01-07 17:26:40 +02:00
peds CPlayerPed continues (#294) 2020-01-23 23:21:50 +03:00
render Partial CBoat 2020-01-24 10:41:40 +02:00
skel Implemented faststrcmp, faststricmp, strcasecmp 2019-10-30 01:35:31 +02:00
text fix Messages.cpp 2019-10-27 07:46:54 +03:00
vehicles Partial CBoat 2020-01-24 10:41:40 +02:00
weapons Fix molotov 2020-01-13 16:56:47 +02:00