goldberg_emulator/overlay_experimental/Hook_Manager.cpp

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#include "../dll/dll.h"
#include "Hook_Manager.h"
#ifndef NO_OVERLAY
#include "../detours/detours.h"
#ifdef STEAM_WIN32
#include "DX12_Hook.h"
#include "DX11_Hook.h"
#include "DX10_Hook.h"
#include "DX9_Hook.h"
#endif
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#include "OpenGL_Hook.h"
#include <algorithm>
#ifdef STEAM_WIN32
decltype(LoadLibraryA )* _LoadLibraryA = LoadLibraryA;
decltype(LoadLibraryW )* _LoadLibraryW = LoadLibraryW;
decltype(LoadLibraryExA )* _LoadLibraryExA = LoadLibraryExA;
decltype(LoadLibraryExW )* _LoadLibraryExW = LoadLibraryExW;
decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present;
decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present;
decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx;
decltype(wglMakeCurrent)* _wglMakeCurrent;
HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
{
IUnknown *pDevice;
_this->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);
if (pDevice)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX10_Hook::Create();
}
else
{
_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
if (pDevice)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX11_Hook::Create();
}
else
{
_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
if (pDevice)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX12_Hook::Create();
}
}
}
if (pDevice) pDevice->Release();
return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
}
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX9_Hook::Create();
return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX9_Hook::Create();
return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
OpenGL_Hook::Create();
return _wglMakeCurrent(hDC, hGLRC);;
}
void Hook_Manager::HookDXGIPresent()
{
if (!_dxgi_hooked)
{
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDXGISwapChain_Present, &Hook_Manager::MyIDXGISwapChain_Present)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::HookDX9Present()
{
if (!_dx9_hooked)
{
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent),
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Hook_Manager::MyPresentEx)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::HookwglMakeCurrent()
{
if (!_ogl_hooked)
{
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _wglMakeCurrent, &Hook_Manager::MywglMakeCurrent)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::hook_dx9()
{
if (!_dx9_hooked && !_renderer_found)
{
IDirect3D9Ex* pD3D;
IDirect3DDevice9Ex* pDeviceEx;
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
D3DPRESENT_PARAMETERS params = {};
params.BackBufferWidth = 1;
params.BackBufferHeight = 1;
params.hDeviceWindow = GetForegroundWindow();
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, &pDeviceEx);
if (pDeviceEx)
{
PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::Present];
(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::PresentEx];
HookDX9Present();
}
else
{
PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
}
if (pDeviceEx)pDeviceEx->Release();
if (pD3D)pD3D->Release();
}
}
void Hook_Manager::hook_dx10()
{
if (!_dxgi_hooked && !_renderer_found)
{
IDXGISwapChain* pSwapChain;
ID3D10Device* pDevice;
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX10_Hook::DLL_NAME), "D3D10CreateDeviceAndSwapChain");
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = GetForegroundWindow();
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
if (pDevice != nullptr && pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
HookDXGIPresent();
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pDevice)pDevice->Release();
if (pSwapChain)pSwapChain->Release();
}
}
void Hook_Manager::hook_dx11()
{
if (!_dxgi_hooked && !_renderer_found)
{
IDXGISwapChain* pSwapChain;
ID3D11Device* pDevice;
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX11_Hook::DLL_NAME), "D3D11CreateDeviceAndSwapChain");
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = GetForegroundWindow();
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
if (pDevice != nullptr && pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
HookDXGIPresent();
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pDevice) pDevice->Release();
if (pSwapChain) pSwapChain->Release();
}
}
void Hook_Manager::hook_dx12()
{
if (!_dxgi_hooked && !_renderer_found)
{
DX12_Hook::Create();
}
}
void Hook_Manager::hook_opengl()
{
if (!_ogl_hooked && !_renderer_found)
{
_wglMakeCurrent = (decltype(_wglMakeCurrent))GetProcAddress(GetModuleHandle(OpenGL_Hook::DLL_NAME), "wglMakeCurrent");
HookwglMakeCurrent();
}
}
void Hook_Manager::create_hookA(const char* libname)
{
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if (!_stricmp(libname, "d3d9.dll"))
Hook_Manager::Inst().hook_dx9();
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else if (!_stricmp(libname, "d3d10.dll"))
Hook_Manager::Inst().hook_dx10();
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else if (!_stricmp(libname, "d3d11.dll"))
Hook_Manager::Inst().hook_dx11();
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else if (!_stricmp(libname, "d3d12.dll"))
Hook_Manager::Inst().hook_dx12();
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else if (!_stricmp(libname, "opengl32.dll"))
Hook_Manager::Inst().hook_opengl();
}
void Hook_Manager::create_hookW(const wchar_t *libname)
{
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if (!_wcsicmp(libname, L"d3d9.dll"))
Hook_Manager::Inst().hook_dx9();
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else if (!_wcsicmp(libname, L"d3d10.dll"))
Hook_Manager::Inst().hook_dx10();
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else if (!_wcsicmp(libname, L"d3d11.dll"))
Hook_Manager::Inst().hook_dx11();
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else if (!_wcsicmp(libname, L"d3d12.dll"))
Hook_Manager::Inst().hook_dx12();
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else if (!_wcsicmp(libname, L"opengl32.dll"))
Hook_Manager::Inst().hook_opengl();
}
HMODULE WINAPI Hook_Manager::MyLoadLibraryA(LPCTSTR lpLibFileName)
{
auto res = _LoadLibraryA(lpLibFileName);
Hook_Manager::Inst().create_hookA(lpLibFileName);
return res;
}
HMODULE WINAPI Hook_Manager::MyLoadLibraryW(LPCWSTR lpLibFileName)
{
auto res = _LoadLibraryW(lpLibFileName);
Hook_Manager::Inst().create_hookW(lpLibFileName);
return res;
}
HMODULE WINAPI Hook_Manager::MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
{
auto res = _LoadLibraryA(lpLibFileName);
Hook_Manager::Inst().create_hookA(lpLibFileName);
return res;
}
HMODULE WINAPI Hook_Manager::MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
{
auto res = _LoadLibraryExW(lpLibFileName, hFile, dwFlags);
Hook_Manager::Inst().create_hookW(lpLibFileName);
return res;
}
void Hook_Manager::HookLoadLibrary()
{
if (!_renderer_found && !_loadlibrary_hooked)
{
_loadlibrary_hooked = true;
rendererdetect_hook = new Base_Hook();
AddHook(rendererdetect_hook);
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _LoadLibraryA, &Hook_Manager::MyLoadLibraryA),
std::pair<void**, void*>((PVOID*)& _LoadLibraryW, &Hook_Manager::MyLoadLibraryW),
std::pair<void**, void*>((PVOID*)& _LoadLibraryExA, &Hook_Manager::MyLoadLibraryExA),
std::pair<void**, void*>((PVOID*)& _LoadLibraryExW, &Hook_Manager::MyLoadLibraryExW)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::ChangeGameWindow(HWND hWnd) const
{
overlay->HookReady(hWnd);
}
void Hook_Manager::CallOverlayProc(int width, int height) const
{
overlay->OverlayProc(width, height);
}
#endif
void Hook_Manager::UnHookAllRendererDetector()
{
auto it = std::find(_hooks.begin(), _hooks.end(), rendererdetect_hook);
if (it != _hooks.end())
{
_hooks.erase(it);
delete rendererdetect_hook;
rendererdetect_hook = nullptr;
}
_ogl_hooked = false;
#ifdef STEAM_WIN32
_dxgi_hooked = _dx9_hooked = false;
#endif
}
Hook_Manager::Hook_Manager():
#ifdef STEAM_WIN32
_game_hwnd(nullptr),
_game_wndproc(nullptr),
_loadlibrary_hooked(false),
_dxgi_hooked(false),
_dx9_hooked(false),
#endif
_renderer_found(false),
_ogl_hooked(false)
{}
Hook_Manager::~Hook_Manager()
{
for (auto& i : _hooks)
delete i;
}
Hook_Manager& Hook_Manager::Inst()
{
static Hook_Manager hook;
return hook;
}
void Hook_Manager::HookRenderer(Steam_Overlay *ovlay)
{
overlay = ovlay;
#ifdef STEAM_WIN32
HookLoadLibrary();
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std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
std::vector<std::string>::const_iterator it = libraries.begin();
while (it != libraries.end())
{
it = std::find_if(it, libraries.end(), [](std::string const& name) {
auto x = GetModuleHandle(name.c_str());
if (x != 0 && x != INVALID_HANDLE_VALUE)
return true;
return false;
});
if (it == libraries.end())
break;
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create_hookA(it->c_str());
++it;
}
#endif
}
void Hook_Manager::FoundRenderer(Base_Hook* hook)
{
if (!_renderer_found)
{
_renderer_found = true;
// Remove all hooks that are unused
_hooks.erase(std::remove_if(_hooks.begin(), _hooks.end(), [&hook](Base_Hook* it_hook) {
if (hook != it_hook)
{
delete it_hook;
return true;
}
return false;
}), _hooks.end());
_loadlibrary_hooked = false;
}
}
#endif//NO_OVERLAY