Add controller config, multi lang achievements, DLC to generate_emu_config.

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Mr_Goldberg 2022-08-07 23:10:03 -04:00
parent 5ce4ac8429
commit e0726f2e9d
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GPG Key ID: 8597D87419DEF278
3 changed files with 207 additions and 115 deletions

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@ -53,125 +53,128 @@ def add_input_bindings(group, bindings, force_binding=None, keymap=keymap_digita
bindings[action_name] = [binding]
return bindings
if len(sys.argv) < 2:
print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
exit(0)
with open(sys.argv[1], 'rb') as f:
t = f.read().decode('utf-8')
def generate_controller_config(controller_vdf, config_dir):
d = vdf.loads(controller_vdf, mapper=vdf.VDFDict, merge_duplicate_keys=False)
d = vdf.loads(t, mapper=vdf.VDFDict, merge_duplicate_keys=False)
controller_mappings = d["controller_mappings"]
controller_mappings = d["controller_mappings"]
groups = controller_mappings.get_all_for("group")
groups_byid = {}
for g in groups:
groups_byid[g["id"]] = g
groups = controller_mappings.get_all_for("group")
groups_byid = {}
for g in groups:
groups_byid[g["id"]] = g
actions = controller_mappings.get_all_for("actions")
action_list = []
for a in actions:
for k in a:
action_list.append(k)
actions = controller_mappings.get_all_for("actions")
action_list = []
for a in actions:
for k in a:
action_list.append(k)
presets = controller_mappings.get_all_for("preset")
all_bindings = {}
for p in presets:
name = p["name"]
if name not in action_list:
continue
group_bindings = p["group_source_bindings"]
bindings = {}
for number in group_bindings:
s = group_bindings[number].split()
if s[1] != "active":
presets = controller_mappings.get_all_for("preset")
all_bindings = {}
for p in presets:
name = p["name"]
if name not in action_list:
continue
group_bindings = p["group_source_bindings"]
bindings = {}
for number in group_bindings:
s = group_bindings[number].split()
if s[1] != "active":
continue
#print(s)
if s[0] in ["switch", "button_diamond", "dpad"]:
group = groups_byid[number]
#print(group)
bindings = add_input_bindings(group, bindings)
#print(s)
if s[0] in ["switch", "button_diamond", "dpad"]:
group = groups_byid[number]
#print(group)
bindings = add_input_bindings(group, bindings)
if s[0] in ["left_trigger", "right_trigger"]:
group = groups_byid[number]
if group["mode"] == "trigger":
for g in group:
if g == "gameactions":
#print(group)
action_name = group["gameactions"][name]
if s[0] == "left_trigger":
binding = "LTRIGGER"
else:
binding = "RTRIGGER"
if action_name in bindings:
if binding not in bindings[action_name] and (binding + "=trigger") not in bindings[action_name]:
bindings[action_name].insert(0, binding)
else:
bindings[action_name] = [binding + "=trigger"]
if g == "inputs":
if s[0] == "left_trigger":
binding = "DLTRIGGER"
else:
binding = "DRTRIGGER"
bindings = add_input_bindings(group, bindings, binding)
if s[0] in ["left_trigger", "right_trigger"]:
group = groups_byid[number]
if group["mode"] == "trigger":
for g in group:
if g == "gameactions":
#print(group)
action_name = group["gameactions"][name]
if s[0] == "left_trigger":
binding = "LTRIGGER"
else:
binding = "RTRIGGER"
if action_name in bindings:
if binding not in bindings[action_name] and (binding + "=trigger") not in bindings[action_name]:
bindings[action_name].insert(0, binding)
else:
bindings[action_name] = [binding + "=trigger"]
if g == "inputs":
if s[0] == "left_trigger":
binding = "DLTRIGGER"
else:
binding = "DRTRIGGER"
bindings = add_input_bindings(group, bindings, binding)
else:
print("unhandled trigger mode", group["mode"])
if s[0] in ["joystick", "right_joystick", "dpad"]:
group = groups_byid[number]
if group["mode"] == "joystick_move":
for g in group:
if g == "gameactions":
#print(group)
action_name = group["gameactions"][name]
if s[0] == "joystick":
binding = "LJOY"
elif s[0] == "right_joystick":
binding = "RJOY"
elif s[0] == "dpad":
binding = "DPAD"
else:
print("could not handle", s[0])
if action_name in bindings:
if binding not in bindings[action_name] and (binding + "=joystick_move") not in bindings[action_name]:
bindings[action_name].insert(0, binding)
else:
bindings[action_name] = [binding + "=joystick_move"]
if g == "inputs":
if s[0] == "joystick":
binding = "LSTICK"
else:
binding = "RSTICK"
bindings = add_input_bindings(group, bindings, binding)
elif group["mode"] == "dpad":
if s[0] == "joystick":
binding_map = {"dpad_north":"DLJOYUP", "dpad_south": "DLJOYDOWN", "dpad_west": "DLJOYLEFT", "dpad_east": "DLJOYRIGHT", "click": "LSTICK"}
bindings = add_input_bindings(group, bindings, keymap=binding_map)
elif s[0] == "right_joystick":
binding_map = {"dpad_north":"DRJOYUP", "dpad_south": "DRJOYDOWN", "dpad_west": "DRJOYLEFT", "dpad_east": "DRJOYRIGHT", "click": "RSTICK"}
bindings = add_input_bindings(group, bindings, keymap=binding_map)
else:
if s[0] != "dpad":
print("no pad", s[0])
else:
print("unhandled joy mode", group["mode"])
print("unhandled trigger mode", group["mode"])
if s[0] in ["joystick", "right_joystick", "dpad"]:
group = groups_byid[number]
if group["mode"] == "joystick_move":
for g in group:
if g == "gameactions":
#print(group)
action_name = group["gameactions"][name]
if s[0] == "joystick":
binding = "LJOY"
elif s[0] == "right_joystick":
binding = "RJOY"
elif s[0] == "dpad":
binding = "DPAD"
else:
print("could not handle", s[0])
if action_name in bindings:
if binding not in bindings[action_name] and (binding + "=joystick_move") not in bindings[action_name]:
bindings[action_name].insert(0, binding)
else:
bindings[action_name] = [binding + "=joystick_move"]
if g == "inputs":
if s[0] == "joystick":
binding = "LSTICK"
else:
binding = "RSTICK"
bindings = add_input_bindings(group, bindings, binding)
all_bindings[name] = bindings
elif group["mode"] == "dpad":
if s[0] == "joystick":
binding_map = {"dpad_north":"DLJOYUP", "dpad_south": "DLJOYDOWN", "dpad_west": "DLJOYLEFT", "dpad_east": "DLJOYRIGHT", "click": "LSTICK"}
bindings = add_input_bindings(group, bindings, keymap=binding_map)
elif s[0] == "right_joystick":
binding_map = {"dpad_north":"DRJOYUP", "dpad_south": "DRJOYDOWN", "dpad_west": "DRJOYLEFT", "dpad_east": "DRJOYRIGHT", "click": "RSTICK"}
bindings = add_input_bindings(group, bindings, keymap=binding_map)
else:
if s[0] != "dpad":
print("no pad", s[0])
else:
print("unhandled joy mode", group["mode"])
all_bindings[name] = bindings
#print(controller_mappings["preset"][(0, "group_source_bindings")])
#print(all_bindings)
if not os.path.exists(config_dir):
os.makedirs(config_dir)
for k in all_bindings:
with open(os.path.join(config_dir, k + '.txt'), 'w') as f:
for b in all_bindings[k]:
f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n")
if __name__ == '__main__':
if len(sys.argv) < 2:
print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
exit(0)
#print(controller_mappings["preset"][(0, "group_source_bindings")])
with open(sys.argv[1], 'rb') as f:
t = f.read().decode('utf-8')
#print(all_bindings)
config_directory = sys.argv[1] + "_config/steam_settings" + "/controller/"
if not os.path.exists(config_directory):
os.makedirs(config_directory)
for k in all_bindings:
with open(config_directory + k + '.txt', 'w') as f:
for b in all_bindings[k]:
f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n")
generate_controller_config(t, os.path.join(sys.argv[1] + "_config/steam_settings", "controller"))

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@ -3,9 +3,10 @@ USERNAME = ""
PASSWORD = ""
#steam ids with public profiles that own a lot of games
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290]
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290, 76561197979911851, 76561198152618007, 76561197969050296, 76561198213148949, 76561198037867621, 76561198108581917]
from stats_schema_achievement_gen import achievements_gen
from controller_config_generator import parse_controller_vdf
from steam.client import SteamClient
from steam.client.cdn import CDNClient
from steam.enums import common
@ -15,6 +16,7 @@ from steam.core.msg import MsgProto
import os
import sys
import json
import urllib.request
prompt_for_unavailable = True
@ -35,6 +37,7 @@ if (len(USERNAME) == 0 or len(PASSWORD) == 0):
client.cli_login()
else:
result = client.login(USERNAME, password=PASSWORD)
auth_code, two_factor_code = None, None
while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
EResult.TryAnotherCM, EResult.ServiceUnavailable,
@ -92,6 +95,65 @@ def generate_achievement_stats(client, game_id, output_directory, backup_directo
else:
print("no schema", out)
def get_ugc_info(client, published_file_id):
return client.send_um_and_wait('PublishedFile.GetDetails#1', {
'publishedfileids': [published_file_id],
'includetags': False,
'includeadditionalpreviews': False,
'includechildren': False,
'includekvtags': False,
'includevotes': False,
'short_description': True,
'includeforsaledata': False,
'includemetadata': False,
'language': 0
})
def download_published_file(client, published_file_id, backup_directory):
ugc_info = get_ugc_info(client, published_file_id)
if (ugc_info is None):
print("failed getting published file", published_file_id)
return None
file_details = ugc_info.body.publishedfiledetails[0]
if (file_details.result != EResult.OK):
print("failed getting published file", published_file_id, file_details.result)
return None
if not os.path.exists(backup_directory):
os.makedirs(backup_directory)
with open(os.path.join(backup_directory, "info.txt"), "w") as f:
f.write(str(ugc_info.body))
with urllib.request.urlopen(file_details.file_url) as response:
data = response.read()
with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f:
f.write(data)
return data
return None
def get_dlc(raw_infos):
try:
try:
dlc_list = set(map(lambda a: int(a), raw_infos["extended"]["listofdlc"].split(",")))
except:
dlc_list = set()
depot_app_list = set()
if "depots" in raw_infos:
depots = raw_infos["depots"]
for dep in depots:
depot_info = depots[dep]
if "dlcappid" in depot_info:
dlc_list.add(int(depot_info["dlcappid"]))
if "depotfromapp" in depot_info:
depot_app_list.add(int(depot_info["depotfromapp"]))
return (dlc_list, depot_app_list)
except:
print("could not get dlc infos, are there any dlcs ?")
return (set(), set())
for appid in appids:
backup_dir = os.path.join("backup","{}".format(appid))
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
@ -123,6 +185,40 @@ for appid in appids:
with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
f.write(str(buildid))
dlc_config_list = []
dlc_list, depot_app_list = get_dlc(game_info)
if (len(dlc_list) > 0):
dlc_raw = client.get_product_info(apps=dlc_list)["apps"]
for dlc in dlc_raw:
try:
dlc_config_list.append((dlc, dlc_raw[dlc]["common"]["name"]))
except:
dlc_config_list.append((dlc, None))
with open(os.path.join(out_dir, "DLC.txt"), 'w') as f:
for x in dlc_config_list:
if (x[1] is not None):
f.write("{}={}\n".format(x[0], x[1]))
config_generated = False
if "config" in game_info:
if "steamcontrollerconfigdetails" in game_info["config"]:
controller_details = game_info["config"]["steamcontrollerconfigdetails"]
for id in controller_details:
details = controller_details[id]
controller_type = ""
enabled_branches = ""
if "controller_type" in details:
controller_type = details["controller_type"]
if "enabled_branches" in details:
enabled_branches = details["enabled_branches"]
print(id, controller_type)
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
if out_vdf is not None and not config_generated:
if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(out_dir, "controller"))
config_generated = True
game_info_backup = json.dumps(game_info, indent=4)
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
f.write(game_info_backup)

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@ -4,8 +4,6 @@ import os
import json
language = 'english'
STAT_TYPE_INT = '1'
STAT_TYPE_FLOAT = '2'
STAT_TYPE_AVGRATE = '3'
@ -35,11 +33,6 @@ def generate_stats_achievements(schema, config_directory):
x = 'description'
if x == 'Hidden':
x = 'hidden'
if type(value) is dict:
if language in value:
value = value[language]
else:
value = ''
out[x] = value
out['name'] = ach['name']
if 'progress' in ach: