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5 Commits

Author SHA1 Message Date
Randy Li 7c6d09fa1d Merge branch 'fixup_glibc' into 'master'
dll/wrap: fix build for glibc 2.33

See merge request Mr_Goldberg/goldberg_emulator!42
2022-09-07 01:24:16 +00:00
Mr_Goldberg 802d8bcc8f
More accurate SetLobbyData. 2022-09-06 13:30:20 -04:00
Mr_Goldberg 7e1824290a
disable_lan_only.txt can now be put inside the steam_settings folder. 2022-09-06 13:29:39 -04:00
Mr_Goldberg 647e894d62
Add prints for debugging. 2022-09-06 13:29:02 -04:00
ayaka 242abbbfea dll/wrap: fix build for glibc 2.33
I don't think I need the step that converting to legacy struct.

Signed-off-by: ayaka <ayaka@soulik.info>
2021-08-29 16:05:17 +08:00
6 changed files with 79 additions and 19 deletions

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@ -6,7 +6,7 @@ Then use my emu like you normally would. (Don't forget to put a steam_appid.txt)
For the LAN only connections feature: For the LAN only connections feature:
If for some reason you want to disable this feature create a file named: disable_lan_only.txt beside the steam_api dll. If for some reason you want to disable this feature create a file named: disable_lan_only.txt beside the steam_api dll or inside the steam_settings folder beside the steam api dll.
I noticed a lot of games seem to connect to analytics services and other crap that I hate. I noticed a lot of games seem to connect to analytics services and other crap that I hate.

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@ -824,7 +824,7 @@ static bool network_functions_attached = false;
BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) { BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
switch ( dwReason ) { switch ( dwReason ) {
case DLL_PROCESS_ATTACH: case DLL_PROCESS_ATTACH:
if (!file_exists(get_full_program_path() + "disable_lan_only.txt")) { if (!file_exists(get_full_program_path() + "disable_lan_only.txt") && !file_exists(get_full_program_path() + "\\steam_settings\\disable_lan_only.txt")) {
PRINT_DEBUG("Hooking lan only functions\n"); PRINT_DEBUG("Hooking lan only functions\n");
DetourTransactionBegin(); DetourTransactionBegin();
DetourUpdateThread( GetCurrentThread() ); DetourUpdateThread( GetCurrentThread() );

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@ -112,7 +112,6 @@ inline void reset_LastError()
#include <sys/ioctl.h> #include <sys/ioctl.h>
#include <sys/socket.h> #include <sys/socket.h>
#include <sys/mount.h> #include <sys/mount.h>
#include <sys/stat.h>
#include <sys/statvfs.h> #include <sys/statvfs.h>
#include <sys/time.h> #include <sys/time.h>
@ -205,4 +204,4 @@ inline std::string ascii_to_lowercase(std::string data) {
#define LOBBY_CONNECT_APPID ((uint32)-2) #define LOBBY_CONNECT_APPID ((uint32)-2)
#endif//__INCLUDED_COMMON_INCLUDES__ #endif//__INCLUDED_COMMON_INCLUDES__

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@ -809,17 +809,20 @@ bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchVal
std::lock_guard<std::recursive_mutex> lock(global_mutex); std::lock_guard<std::recursive_mutex> lock(global_mutex);
Lobby *lobby = get_lobby(steamIDLobby); Lobby *lobby = get_lobby(steamIDLobby);
if (!lobby || lobby->owner() != settings->get_local_steam_id().ConvertToUint64() || lobby->deleted()) { if (!lobby || lobby->deleted()) {
return false; return false;
} }
auto result = caseinsensitive_find(lobby->values(), pchKey);
bool changed = true; bool changed = true;
if (result == lobby->values().end()) { //callback is always triggered when setlobbydata is called from non owner however no data is actually changed.
(*lobby->mutable_values())[pchKey] = pchValue; if (lobby->owner() == settings->get_local_steam_id().ConvertToUint64()) {
} else { auto result = caseinsensitive_find(lobby->values(), pchKey);
if (result->second == std::string(pchValue)) changed = false; if (result == lobby->values().end()) {
(*lobby->mutable_values())[result->first] = pchValue; (*lobby->mutable_values())[pchKey] = pchValue;
} else {
if (result->second == std::string(pchValue)) changed = false;
(*lobby->mutable_values())[result->first] = pchValue;
}
} }
if (changed) if (changed)

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@ -881,7 +881,7 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn
pMsg->m_pfnRelease = &delete_steam_message; pMsg->m_pfnRelease = &delete_steam_message;
pMsg->m_nChannel = 0; pMsg->m_nChannel = 0;
connect_socket->second.data.pop(); connect_socket->second.data.pop();
PRINT_DEBUG("get_steam_message_connection %u %u\n", hConn, size); PRINT_DEBUG("get_steam_message_connection %u %u, %u\n", hConn, size, pMsg->m_nMessageNumber);
return pMsg; return pMsg;
} }
@ -913,6 +913,7 @@ int ReceiveMessagesOnConnection( HSteamNetConnection hConn, SteamNetworkingMessa
++messages; ++messages;
} }
PRINT_DEBUG("messages %u\n", messages);
return messages; return messages;
} }
@ -2085,13 +2086,13 @@ void Callback(Common_Message *msg)
auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id()); auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id());
if (connect_socket != s->connect_sockets.end()) { if (connect_socket != s->connect_sockets.end()) {
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && (connect_socket->second.status == CONNECT_SOCKET_CONNECTED)) { if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && (connect_socket->second.status == CONNECT_SOCKET_CONNECTED)) {
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first); PRINT_DEBUG("Steam_Networking_Sockets: got data len %u, num %u on connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first);
connect_socket->second.data.push(msg->networking_sockets()); connect_socket->second.data.push(msg->networking_sockets());
} }
} else { } else {
connect_socket = std::find_if(s->connect_sockets.begin(), s->connect_sockets.end(), [msg](const auto &in) {return in.second.remote_identity.GetSteamID64() == msg->source_id() && (in.second.status == CONNECT_SOCKET_NOT_ACCEPTED || in.second.status == CONNECT_SOCKET_CONNECTED) && in.second.remote_id == msg->networking_sockets().connection_id_from();}); connect_socket = std::find_if(s->connect_sockets.begin(), s->connect_sockets.end(), [msg](const auto &in) {return in.second.remote_identity.GetSteamID64() == msg->source_id() && (in.second.status == CONNECT_SOCKET_NOT_ACCEPTED || in.second.status == CONNECT_SOCKET_CONNECTED) && in.second.remote_id == msg->networking_sockets().connection_id_from();});
if (connect_socket != s->connect_sockets.end()) { if (connect_socket != s->connect_sockets.end()) {
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on not accepted connection %u\n", msg->networking_sockets().data().size(), connect_socket->first); PRINT_DEBUG("Steam_Networking_Sockets: got data len %u, num %u on not accepted connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first);
connect_socket->second.data.push(msg->networking_sockets()); connect_socket->second.data.push(msg->networking_sockets());
} }
} }

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@ -25,6 +25,7 @@
// Nothing to be done here // Nothing to be done here
#else #else
#define STEAM_API_FUNCTIONS_IMPL #define STEAM_API_FUNCTIONS_IMPL
#include "base.h" #include "base.h"
#include "dll.h" #include "dll.h"
@ -34,6 +35,26 @@
const char *STEAM_PATH; const char *STEAM_PATH;
size_t STEAM_PATH_SIZE; size_t STEAM_PATH_SIZE;
#ifndef __x86_64__
# define _STAT_VER_LINUX_OLD 1
# define _STAT_VER_KERNEL 1
# define _STAT_VER_SVR4 2
# define _STAT_VER_LINUX 3
# define _MKNOD_VER_LINUX 1
# define _MKNOD_VER_SVR4 2
#else
# define _STAT_VER_KERNEL 0
# define _STAT_VER_LINUX 1
# define _MKNOD_VER_LINUX 0
#endif
#define _STAT_VER _STAT_VER_LINUX
#define _MKNOD_VER _MKNOD_VER_LINUX
/* From kernel_stat.h It help me save some condition */
#define XSTAT_IS_XSTAT64 1
#define STATFS_IS_STATFS64 __STATFS_MATCHES_STATFS64
#define STAT_IS_KERNEL_STAT 1
// Returns a '/' terminated absolute path to the steam folder in user's home, // Returns a '/' terminated absolute path to the steam folder in user's home,
// root is returned if env home is not set // root is returned if env home is not set
const char *get_steam_path() const char *get_steam_path()
@ -290,7 +311,16 @@ STEAMAPI_API int __wrap_access(const char *path, int mode)
STEAMAPI_API int __wrap___xstat(int ver, const char * path, struct stat * stat_buf) STEAMAPI_API int __wrap___xstat(int ver, const char * path, struct stat * stat_buf)
{ {
const char *path_lowercased = lowercase_path(path, false, false); const char *path_lowercased = lowercase_path(path, false, false);
int result = __xstat(ver, path_lowercased, stat_buf); int result;
switch (ver) {
case _STAT_VER_KERNEL:
result = stat(path_lowercased, stat_buf);
break;
default:
result = EINVAL;
}
if (path_lowercased != path) { if (path_lowercased != path) {
free((void *)path_lowercased); free((void *)path_lowercased);
} }
@ -305,7 +335,16 @@ STEAMAPI_API int __wrap_stat(const char * path, struct stat * stat_buf)
STEAMAPI_API int __wrap___lxstat(int ver, const char * path, struct stat * stat_buf) STEAMAPI_API int __wrap___lxstat(int ver, const char * path, struct stat * stat_buf)
{ {
const char *path_lowercased = lowercase_path(path, false, false); const char *path_lowercased = lowercase_path(path, false, false);
int result = __lxstat(ver, path_lowercased, stat_buf); int result;
switch (ver) {
case _STAT_VER_KERNEL:
result = lstat(path_lowercased, stat_buf);
break;
default:
result = EINVAL;
}
if (path_lowercased != path) { if (path_lowercased != path) {
free((void *)path_lowercased); free((void *)path_lowercased);
} }
@ -350,7 +389,16 @@ STEAMAPI_API DIR *__wrap_opendir(const char *path)
STEAMAPI_API int __wrap___xstat64(int ver, const char *path, struct stat64 *stat_buf) STEAMAPI_API int __wrap___xstat64(int ver, const char *path, struct stat64 *stat_buf)
{ {
const char *path_lowercased = lowercase_path(path, false, false); const char *path_lowercased = lowercase_path(path, false, false);
int result = __xstat64(ver, path_lowercased, stat_buf); int result;
switch (ver) {
case _STAT_VER_KERNEL:
result = stat64(path_lowercased, stat_buf);
break;
default:
result = EINVAL;
}
if (path_lowercased != path) { if (path_lowercased != path) {
free((void *)path_lowercased); free((void *)path_lowercased);
} }
@ -360,7 +408,16 @@ STEAMAPI_API int __wrap___xstat64(int ver, const char *path, struct stat64 *stat
STEAMAPI_API int __wrap___lxstat64(int ver, const char *path, struct stat64 *stat_buf) STEAMAPI_API int __wrap___lxstat64(int ver, const char *path, struct stat64 *stat_buf)
{ {
const char *path_lowercased = lowercase_path(path, false, false); const char *path_lowercased = lowercase_path(path, false, false);
int result = __lxstat64(ver, path_lowercased, stat_buf); int result;
switch (ver) {
case _STAT_VER_KERNEL:
result = lstat64(path_lowercased, stat_buf);
break;
default:
result = EINVAL;
}
if (path_lowercased != path) { if (path_lowercased != path) {
free((void *)path_lowercased); free((void *)path_lowercased);
} }
@ -448,7 +505,7 @@ STEAMAPI_API int __wrap_link(const char *path1, const char *path2)
STEAMAPI_API int __wrap_mknod(const char *path, mode_t mode, dev_t dev) STEAMAPI_API int __wrap_mknod(const char *path, mode_t mode, dev_t dev)
{ {
const char *path_lowercased = lowercase_path(path, true, true); const char *path_lowercased = lowercase_path(path, true, true);
int result = __xmknod(1, path_lowercased, mode, &dev); int result = mknod(path_lowercased, mode, dev);
if (path_lowercased != path) { if (path_lowercased != path) {
free((void *)path_lowercased); free((void *)path_lowercased);
} }