goldberg_emulator/overlay_experimental/internal_includes.h

56 lines
1.5 KiB
C

/*
* Copyright (C) Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <set>
#include "Base_Hook.h"
#include "Renderer_Hook.h"
#if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64)
#include <windows.h>
#ifdef GetModuleHandle
#undef GetModuleHandle
#endif
#endif
#ifdef USE_SPDLOG
#define SPDLOG_ACTIVE_LEVEL 0
#include <spdlog/spdlog.h>
#endif
#ifndef SPDLOG_TRACE
#define SPDLOG_TRACE(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__)
#endif
#ifndef SPDLOG_DEBUG
#define SPDLOG_DEBUG(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__)
#endif
#ifndef SPDLOG_INFO
#define SPDLOG_INFO(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__)
#endif
#ifndef SPDLOG_WARN
#define SPDLOG_WARN(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__)
#endif
#ifndef SPDLOG_ERROR
#define SPDLOG_ERROR(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__)
#endif