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//#include "dll.h"
#include "Windows.h"
#ifdef _WIN64
#define DLL_NAME "steam_api64.dll"
#define DLL_NAME "steam_api.dll"
extern "C" __declspec( dllexport ) void *CreateInterface( const char *pName, int *pReturnCode )
//PRINT_DEBUG("steamclient CreateInterface %s\n", pName);
HMODULE steam_api = LoadLibraryA(DLL_NAME);
void *(__stdcall* create_interface)(const char*) = (void * (__stdcall *)(const char*))GetProcAddress(steam_api, "SteamInternal_CreateInterface");
return create_interface(pName);