goldberg_emulator/dll/steam_tv.h

125 lines
3.3 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "base.h"
class Steam_TV :
public ISteamTV
{
class Settings *settings;
class Networking *network;
class SteamCallResults *callback_results;
class SteamCallBacks *callbacks;
class RunEveryRunCB *run_every_runcb;
std::chrono::time_point<std::chrono::steady_clock> initialized_time = std::chrono::steady_clock::now();
FSteamNetworkingSocketsDebugOutput debug_function;
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_tv_callback\n");
Steam_TV *steam_parties = (Steam_TV *)object;
steam_parties->Callback(msg);
}
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_tv_run_every_runcb\n");
Steam_TV *steam_parties = (Steam_TV *)object;
steam_parties->RunCallbacks();
}
Steam_TV(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
{
this->settings = settings;
this->network = network;
this->run_every_runcb = run_every_runcb;
//this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_TV::steam_callback, this);
// this->run_every_runcb->add(&Steam_TV::steam_run_every_runcb, this);
this->callback_results = callback_results;
this->callbacks = callbacks;
}
~Steam_TV()
{
//TODO rm network callbacks
//this->run_every_runcb->remove(&Steam_TV::steam_run_every_runcb, this);
}
bool IsBroadcasting(int *pnNumViewers)
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
void AddBroadcastGameData(const char * pchKey, const char * pchValue)
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
void RemoveBroadcastGameData(const char * pchKey)
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
void AddTimelineMarker(const char * pchTemplateName, bool bPersistent, uint8 nColorR, uint8 nColorG, uint8 nColorB)
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
void RemoveTimelineMarker()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
uint32 AddRegion(const char * pchElementName, const char * pchTimelineDataSection, const SteamTVRegion_t * pSteamTVRegion, ESteamTVRegionBehavior eSteamTVRegionBehavior)
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return 0;
}
void RemoveRegion(uint32 unRegionHandle)
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
void RunCallbacks()
{
}
void Callback(Common_Message *msg)
{
if (msg->has_low_level()) {
if (msg->low_level().type() == Low_Level::CONNECT) {
}
if (msg->low_level().type() == Low_Level::DISCONNECT) {
}
}
if (msg->has_networking_sockets()) {
}
}
};