getter and enum fix

This commit is contained in:
nmzik 2019-10-19 14:12:18 +03:00
parent f56684d04e
commit 49ce64d6ac

View File

@ -83,10 +83,10 @@ void CGame::Process(void)
{
CPad::UpdatePads();
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == 0 || TheCamera.m_BlurType == 1 || TheCamera.m_BlurType == 2)
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, 0);
CCutsceneMgr::Update();
if (!CCutsceneMgr::ms_cutsceneProcessing && !CTimer::GetIsCodePaused())
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CStreaming::Update();
if (!CTimer::GetIsPaused())