Commit Graph

229 Commits

Author SHA1 Message Date
Sergeanur
800ab92960 Merge branch 'miami' into lcs
# Conflicts:
#	premake5.lua
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
2021-08-25 09:07:41 +03:00
Sergeanur
c8492ab5e0 Audio: refactoring, type fixes, renaming cAudioManager fields 2021-08-25 08:49:58 +03:00
Sergeanur
abbfb09a64 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur
ef0ba763b9 Make ped comments update position and volume + fix cPedComments::Process 2021-08-23 11:16:53 +03:00
Sergeanur
e500b77cd3 Audio: more LCS changes 2021-08-21 18:55:11 +03:00
Sergeanur
3779a39f1f Audio: a couple of LCS changes 2021-08-21 13:32:37 +03:00
Sergeanur
e0be6beb18 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
#	src/audio/PolRadio.cpp
#	src/control/CarCtrl.cpp
2021-08-21 13:25:42 +03:00
Sergeanur
7c80093efa Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 13:02:07 +03:00
Sergeanur
fe51abd534 Audio: bits of PS2 code 2021-08-21 08:42:00 +03:00
Sergeanur
071dbc3086 Merge branch 'miami' into lcs 2021-08-20 15:45:58 +03:00
Sergeanur
6ad85725d9 Set TIME_SPENT to 30 2021-08-20 15:45:50 +03:00
Sergeanur
239367663b Rename unknown audio field 2021-08-20 15:45:18 +03:00
Sergeanur
9c40489589 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
2021-08-20 14:34:11 +03:00
Sergeanur
a401f926d3 Audio refactoring:
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
Sergeanur
136b25133d Merge branch 'miami' into lcs
# Conflicts:
#	premake5.lua
#	src/audio/AudioLogic.cpp
#	src/audio/sampman_miles.cpp
#	src/audio/sampman_oal.cpp
2021-08-19 11:47:03 +03:00
Sergeanur
71e0895dc6 Add AUDIO_REVERB define 2021-08-19 10:53:14 +03:00
Sergeanur
51ba90dd52 Audio: ifdef more things that aren't on ps2 2021-08-19 08:45:56 +03:00
Sergeanur
a13089cd2e Port audio changes from master 2021-08-18 15:49:06 +03:00
Sergeanur
dc28d52d08 LCS audio reflections values 2021-08-16 10:33:46 +03:00
Sergeanur
d7e764d519 Merge branch 'miami' into lcs
# Conflicts:
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	src/audio/AudioLogic.cpp
#	src/core/config.h
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-08-16 10:09:39 +03:00
Sergeanur
d6fbf9fbe7 PS2 audio reflections 2021-08-16 10:02:29 +03:00
Sergeanur
c7e05c74b9 Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity 2021-08-16 10:00:10 +03:00
Sergeanur
4141caa4d6 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/sampman.h
#	src/audio/sampman_miles.cpp
#	src/core/Radar.cpp
#	src/core/config.h
2021-08-12 16:04:25 +03:00
Sergeanur
0a2df3ca4c Fix sampman_null 2021-08-12 15:03:38 +03:00
Sergeanur
92c5cf1877 Sync audio changes from master 2021-08-12 14:57:16 +03:00
Sergeanur
b77d93ba4a Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
2021-07-29 01:59:20 +03:00
Sergeanur
7bacf3b6f4 Reverse unused audio functions 2021-07-29 01:52:49 +03:00
Sergeanur
cce97588fe Reverse unused audio functions from mobile
# Conflicts:
#	src/audio/AudioManager.h
2021-07-29 00:43:04 +03:00
Sergeanur
92679555b9 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/MusicManager.cpp
2021-07-28 09:42:24 +03:00
Sergeanur
8960ffaf0b Get rid of audio getters 2021-07-28 09:39:57 +03:00
Sergeanur
fbb42085bd Merge branch 'miami' into lcs 2021-07-27 22:30:45 +03:00
Sergeanur
7aa8d7c073 AudioManager.cpp reordering 2021-07-27 22:29:40 +03:00
Sergeanur
7a1ff3b2ad Mission audio cleanup + sound pause 2021-07-09 00:02:35 +03:00
Sergeanur
5d5e0f62e8 Merge branch 'miami' into lcs
# Conflicts:
#	premake5.lua
2021-07-03 16:39:22 +03:00
Sergeanur
3ed4cdf109 Fix overflow in audio code 2021-07-03 15:57:08 +03:00
Sergeanur
138abb91f6 Merge branch 'miami' into lcs
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/control/Script4.cpp
#	src/core/Frontend.cpp
2021-06-30 21:26:36 +03:00
withmorten
d17d437de3 rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Sergeanur
e671fe682d Merge remote-tracking branch 'GitHub/miami' into lcs 2021-06-25 00:47:06 +03:00
Sergeanur
14c71f39ff High FPS Fixes 2021-06-25 00:39:47 +03:00
Sergeanur
74867af2e7 Fixes 2021-06-24 21:50:09 +03:00
Sergeanur
0910188058 Add macros to set sample loop offsets 2021-06-24 21:46:18 +03:00
Sergeanur
60bb16d26c Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:45:18 +03:00
Sergeanur
1fa0116f5f Use bool8 in audio code 2021-06-24 21:44:36 +03:00
Sergeanur
1b5dbc4b41 Add macros to set sample loop offsets 2021-06-24 21:34:33 +03:00
Sergeanur
02655313e9 Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:34:33 +03:00
Sergeanur
5bcdb933a7 Use bool8 in audio code 2021-06-24 21:34:32 +03:00
withmorten
29fb996b00 make building with Codewarrior 7 possible 2021-01-24 17:08:34 +01:00
Sergeanur
32d3ea0a2d Audio fixes 2021-01-05 00:31:31 +02:00
Sergeanur
6753d39dd0 Fix uninitialized filed in cAudioManager 2021-01-04 23:11:31 +02:00
Sergeanur
2e06e4b6b8 Fix speed of sound 2021-01-03 16:43:58 +02:00