Commit Graph

313 Commits

Author SHA1 Message Date
aap
d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Sergeanur
9bb8ebaa10 Make collision code placement more like original (+ small fixes)
# Conflicts:
#	premake5.lua
#	src/CMakeLists.txt
#	src/collision/Collision.cpp
#	src/core/Collision.h
2020-11-16 00:36:54 +02:00
Sergeanur
a6f5f4634c Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00
Sergeanur
0d20f1c364 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/RoadBlocks.cpp
#	src/entities/Entity.h
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/render/Renderer.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/CarGen.cpp
#	src/weapons/BulletInfo.cpp
#	src/weapons/Weapon.cpp
2020-10-18 17:15:49 +03:00
Sergeanur
b91f6a4550 Setter for bIsStatic (became virtual in SA) 2020-10-18 16:40:06 +03:00
majestic
e7ef45a606 CWaterCreatures 2020-10-10 17:49:54 -07:00
eray orçunus
a01b14f301 Fix sniper and water creatures bug, mark some files 2020-10-09 12:24:21 +03:00
majestic
7861992fe6 CWaterCreatures 2020-10-08 05:59:08 -07:00
Nikolay Korolev
e5faeea2e5 wall climb cheat from LCS 2020-09-11 18:46:16 +03:00
aap
bb948904b6 small stuff 2020-08-19 21:58:00 +02:00
Fire-Head
224fd77641 NULL -> nil 2020-07-31 21:21:58 +03:00
Fire_Head
52e77c6634
Merge pull request #1 from GTAmodding/miami
Miami
2020-07-29 12:20:02 +03:00
Fire-Head
1803dcc873 miami shadows 2020-07-29 12:17:53 +03:00
aap
1c44368f0a fixed hanim for 64 bit 2020-07-24 23:29:33 +02:00
aap
b5b64ca351 fixed hanim for 64 bit 2020-07-24 23:28:55 +02:00
eray orçunus
f40f44b14e Peds, Hud, CFO 1/2, fixes - including zone names 2020-07-22 15:19:22 +03:00
aap
5bedca7692 fixed COcclusion 2020-07-20 23:25:04 +02:00
aap
ee2d0ffc14
Merge pull request #650 from majesticCoding/miami
COcclusion done, I hope
2020-07-20 19:56:18 +02:00
majestic
1ff27e3363 cosmetic fixes 2020-07-20 09:49:39 -07:00
Sergeanur
d0f5464200 Merge branch 'master' into miami
# Conflicts:
#	src/control/CarAI.cpp
#	src/control/Phones.cpp
#	src/control/Phones.h
#	src/control/Record.cpp
#	src/control/Restart.cpp
#	src/control/Script.cpp
#	src/core/Collision.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.h
#	src/core/Streaming.cpp
#	src/core/TempColModels.cpp
#	src/core/Wanted.cpp
#	src/core/Zones.cpp
#	src/core/config.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/entities/Entity.cpp
#	src/entities/Physical.cpp
#	src/extras/frontendoption.cpp
#	src/modelinfo/ModelInfo.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/CivilianPed.cpp
#	src/peds/CopPed.cpp
#	src/peds/EmergencyPed.cpp
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/peds/Population.cpp
#	src/render/Renderer.cpp
#	src/save/GenericGameStorage.cpp
#	src/skel/win/win.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Boat.cpp
#	src/vehicles/Boat.h
#	src/vehicles/Vehicle.cpp
2020-07-13 18:10:17 +03:00
Sergeanur
841fa5155c Rename LEVEL_NONE to LEVEL_GENERIC 2020-07-13 17:43:09 +03:00
Fire-Head
d4004805f5 miami pobj 2020-07-03 02:18:06 +03:00
aap
3370ae04cb renamed 2dfx shadowRange to Size 2020-06-28 12:08:46 +02:00
aap
418bee9c22 renamed 2dfx shadowRange to Size 2020-06-28 12:05:42 +02:00
Nikolay Korolev
d0213e466c more script commands 2020-06-07 15:49:25 +03:00
Sergeanur
1c01899799 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/Frontend.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Train.cpp
2020-06-07 04:15:10 +03:00
Nikolay Korolev
e099aaaa6b minor fixes 2020-06-06 16:36:26 +03:00
Nikolay Korolev
3f26250d73 fixing some uninitialized stuff 2020-06-06 13:31:09 +03:00
aap
f7612c4a49 forgot to delete debug code 2020-06-04 17:49:27 +02:00
aap
3e36428568 more CBike and fixes 2020-06-04 17:38:41 +02:00
aap
06c761e9ac few bike things 2020-06-02 15:26:11 +02:00
aap
21ce0a4b28 CAutomobile done 2020-05-31 17:05:59 +02:00
aap
c1e13177a1 some CAutomobile 2020-05-31 17:05:59 +02:00
aap
7e5dde1f1a eSurfaceType 2020-05-26 11:37:46 +02:00
aap
d8528ebbbe eSurfaceType 2020-05-26 11:34:20 +02:00
aap
7bf8337854 CVehicle 2020-05-25 18:33:34 +02:00
aap
a1e4b15bcc Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-05-22 23:58:59 +02:00
aap
21071edbfe fixes for CPhysical and friends 2020-05-22 14:34:44 +02:00
aap
a53ca58e56 CPhysical 2020-05-22 14:27:16 +02:00
Nikolay Korolev
864847a6fe new script commands - mostly stubs 2020-05-22 02:42:04 +03:00
eray orçunus
2ab3fb5dd0 Fixes for melees and various things 2020-05-20 20:21:27 +03:00
aap
fd4cd3e8f1
Merge pull request #569 from aap/miami
CEntity and friends
2020-05-20 12:41:12 +02:00
aap
50f0c7a1dc bla 2020-05-19 22:01:28 +02:00
aap
0b0ba49abc small fixes 2020-05-19 21:42:55 +02:00
aap
bdbe5d1080 CEntity and friends 2020-05-19 20:56:42 +02:00
eray orçunus
99574ebfc6 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-05-19 17:46:18 +03:00
eray orçunus
a6972714b7 Melee weapons(half-working), Ped and Hud bits 2020-05-19 17:43:16 +03:00
Nikolay Korolev
6510b15704 script revision 2020-05-19 01:49:09 +03:00
eray orçunus
84f8312b86 Weapon fixes and thingies 2020-05-17 21:01:52 +03:00
aap
ce2071e1e6
Merge pull request #535 from Nick007J/miami
garages, carctrl, script
2020-05-11 23:28:52 +02:00
aap
6e4710b717 CVisibilityPlugins 2020-05-11 22:21:18 +02:00
Nikolay Korolev
5f5babe7fe Merge remote-tracking branch 'upstream/miami' into miami 2020-05-11 21:05:01 +03:00
Nikolay Korolev
8fae2dcc26 garages + script 2020-05-11 21:04:35 +03:00
aap
d4250fc2c7 CRenderer 2020-05-11 17:03:44 +02:00
bigbossbro08
c798e1bacd Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
bigbossbro08
af6e132b37 defined out asserts. 2020-05-10 19:54:37 +06:00
Nikolay Korolev
5780b4503e sync with upstream 2020-05-07 16:59:40 +03:00
Nikolay Korolev
40888e9486 car control and friends 2020-05-07 16:57:49 +03:00
Sergeanur
7dc649ede6 Merge branch 'master' into miami 2020-05-07 14:32:41 +03:00
Sergeanur
ed1bb7236f Fixed arguments for sound collisions 2020-05-07 14:10:56 +03:00
aap
05a1d64fbb VC vehicles just barely working now 2020-05-07 11:33:20 +02:00
Nikolay Korolev
53107d3b71 added flag 2020-05-06 19:24:33 +03:00
Nikolay Korolev
a24b65cbde IsStatic 2020-05-06 19:17:47 +03:00
Nikolay Korolev
d5e76471ae Merge remote-tracking branch 'upstream/miami' into miami 2020-05-06 19:04:52 +03:00
aap
c11912a8ec sorted out object collision enums 2020-05-06 17:14:34 +02:00
aap
a2b89c6a18 sorted out object collision enums 2020-05-06 17:13:46 +02:00
Nikolay Korolev
88076a0050 Merge remote-tracking branch 'upstream/miami' into miami 2020-05-06 15:45:13 +03:00
aap
25a4091fa8 setting some areas so objects dont disappear 2020-05-06 14:43:23 +02:00
Nikolay Korolev
8c036ec671 sync with master 2020-05-06 14:42:41 +03:00
aap
e0568a19d5 new zone stuff 2020-05-06 12:23:57 +02:00
aap
cbfc45b3f7 some work on zones 2020-05-06 12:23:26 +02:00
Nikolay Korolev
e5da4c2b4d Merge remote-tracking branch 'upstream/miami' into miami 2020-05-06 01:11:18 +03:00
aap
68d3ea9c42 getting the vice city map to work 2020-05-05 23:27:43 +02:00
Nikolay Korolev
35bf340401 colstore support in script 2020-05-06 00:21:26 +03:00
Nikolay Korolev
1291dd534b script stuff 2020-05-05 21:45:43 +03:00
aap
e81652c2fc cleaned up MIAMI ifdefs 2020-05-05 18:06:38 +02:00
Sergeanur
1eb817de77 Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL 2020-05-05 18:32:46 +03:00
Sergeanur
c2b9ddc5b8 Revert "Remove Miami stuff"
This reverts commit 9960c41193.
2020-05-05 18:04:43 +03:00
Sergeanur
9960c41193 Remove Miami stuff 2020-05-05 18:04:18 +03:00
aap
b3b9be5e8c merged master 2020-05-05 14:21:13 +02:00
Sergeanur
4cc1bb92e7 Make CBaseModelInfo fields protected 2020-05-05 15:06:55 +03:00
Sergeanur
e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
aap
b44df26d3e implemented most of streamed collisions and big buildings 2020-05-05 13:02:42 +02:00
Sergeanur
84c9484e55 SetPosition, final part 2020-05-05 04:45:18 +03:00
aap
702da55ec9 implemented most of vice city path system 2020-05-03 16:09:37 +02:00
Nikolay Korolev
f372ce156d changed saving compatibility 2020-05-02 18:02:17 +03:00
Nikolay Korolev
dc12718fc2 Merge remote-tracking branch 'upstream/master' 2020-04-30 21:41:20 +03:00
Sergeanur
e14733367e Rename m_phy_flagA80 to bSkipLineCol 2020-04-30 18:58:15 +03:00
Sergeanur
81094f2cd7 Rename m_ped_flagA2 into bWasStanding 2020-04-30 18:13:38 +03:00
Sergeanur
7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
Nikolay Korolev
74fde1397e pools compatibility 2020-04-27 00:54:43 +03:00
Nikolay Korolev
bb14d9689f Merge remote-tracking branch 'upstream/master' 2020-04-25 12:26:37 +03:00
Nikolay Korolev
34ef766c67 Merge remote-tracking branch 'upstream/master' 2020-04-25 12:15:29 +03:00
aap
ac19de45b8 few fixes 2020-04-25 00:41:17 +02:00
aap
f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Nikolay Korolev
7cc3410846 Merge remote-tracking branch 'upstream/master' 2020-04-21 11:55:39 +03:00
Filip Gawin
370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Nikolay Korolev
df376a13ea sync with master 2020-04-19 17:38:48 +03:00
Nikolay Korolev
9e65eb34ec 1.1 patch stuff 2020-04-19 17:38:10 +03:00
eray orçunus
1ffc37735e Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00