Commit Graph

837 Commits

Author SHA1 Message Date
Sergeanur
c6f9bbce8e Fix tabs after merge 2021-08-29 13:52:14 +03:00
Sergeanur
eeacbfeb6a Merge branch 'miami' into lcs 2021-08-29 10:31:13 +03:00
Sergeanur
9a7b469f4e Audio: fixing bugs, fixing types, making code more accurate to original 2021-08-29 09:42:32 +03:00
Sergeanur
2be8fcfa64 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/audio/AudioManager.cpp
#	src/core/Radar.cpp
2021-08-29 08:58:54 +03:00
Sergeanur
a94812b28d Fix acceleration sound on exiting the vehicle 2021-08-26 08:15:18 +03:00
Sergeanur
8de1ffb84d Fix reflections with audio time scale 2021-08-26 07:53:07 +03:00
Sergeanur
f87f14b432 Refactor cPedComments 2021-08-25 13:41:53 +03:00
Sergeanur
800ab92960 Merge branch 'miami' into lcs
# Conflicts:
#	premake5.lua
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
2021-08-25 09:07:41 +03:00
Sergeanur
c8492ab5e0 Audio: refactoring, type fixes, renaming cAudioManager fields 2021-08-25 08:49:58 +03:00
Sergeanur
d4a2113a8a Audio: fix PS2 ifdefs 2021-08-24 15:25:51 +03:00
Sergeanur
abbfb09a64 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur
ef0ba763b9 Make ped comments update position and volume + fix cPedComments::Process 2021-08-23 11:16:53 +03:00
Sergeanur
3cbf84f98b Fix ClearMissionAudio crash 2021-08-22 13:40:57 +03:00
Sergeanur
e500b77cd3 Audio: more LCS changes 2021-08-21 18:55:11 +03:00
Sergeanur
3779a39f1f Audio: a couple of LCS changes 2021-08-21 13:32:37 +03:00
Sergeanur
e0be6beb18 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
#	src/audio/PolRadio.cpp
#	src/control/CarCtrl.cpp
2021-08-21 13:25:42 +03:00
Sergeanur
7c80093efa Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 13:02:07 +03:00
Sergeanur
fe51abd534 Audio: bits of PS2 code 2021-08-21 08:42:00 +03:00
Sergeanur
071dbc3086 Merge branch 'miami' into lcs 2021-08-20 15:45:58 +03:00
Sergeanur
6ad85725d9 Set TIME_SPENT to 30 2021-08-20 15:45:50 +03:00
Sergeanur
239367663b Rename unknown audio field 2021-08-20 15:45:18 +03:00
Sergeanur
9c40489589 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
2021-08-20 14:34:11 +03:00
Sergeanur
a401f926d3 Audio refactoring:
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
aap
aed313d81c CAutomobile done 2021-08-20 10:33:02 +02:00
Sergeanur
136b25133d Merge branch 'miami' into lcs
# Conflicts:
#	premake5.lua
#	src/audio/AudioLogic.cpp
#	src/audio/sampman_miles.cpp
#	src/audio/sampman_oal.cpp
2021-08-19 11:47:03 +03:00
Sergeanur
71e0895dc6 Add AUDIO_REVERB define 2021-08-19 10:53:14 +03:00
Sergeanur
51ba90dd52 Audio: ifdef more things that aren't on ps2 2021-08-19 08:45:56 +03:00
Sergeanur
2120d4d3ce Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngine 2021-08-18 18:37:43 +03:00
Sergeanur
296e7ed9ad Possible fix of ProcessVehicleOneShots crash 2021-08-18 17:31:34 +03:00
Sergeanur
a13089cd2e Port audio changes from master 2021-08-18 15:49:06 +03:00
Sergeanur
0c55f331cf Merge branch 'miami' into lcs 2021-08-16 14:32:15 +03:00
Sergeanur
176cadff05 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
2021-08-16 14:31:40 +03:00
Sergeanur
076b324539 Fix ped comments playing at full volume behind the wall 2021-08-16 14:21:51 +03:00
Sergeanur
2633295ada Merge branch 'miami' into lcs 2021-08-16 10:33:54 +03:00
Sergeanur
dc28d52d08 LCS audio reflections values 2021-08-16 10:33:46 +03:00
Sergeanur
76f2191476 Remove not needed entry from config 2021-08-16 10:31:35 +03:00
Sergeanur
bcb5b4f94d Remove not needed entry from config 2021-08-16 10:29:44 +03:00
Sergeanur
d7e764d519 Merge branch 'miami' into lcs
# Conflicts:
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	src/audio/AudioLogic.cpp
#	src/core/config.h
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-08-16 10:09:39 +03:00
Sergeanur
d6fbf9fbe7 PS2 audio reflections 2021-08-16 10:02:29 +03:00
Sergeanur
c7e05c74b9 Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity 2021-08-16 10:00:10 +03:00
Sergeanur
ab03fbb6c8 Make UpdateReflections a bit more binary exact + small code changes to sync with miami 2021-08-16 09:59:08 +03:00
Sergeanur
854ee12d9d Fix ifdef for audio reflection members 2021-08-15 14:11:20 +03:00
Sergeanur
5ddd0649e3 Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity 2021-08-15 13:14:16 +03:00
Sergeanur
4141caa4d6 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/sampman.h
#	src/audio/sampman_miles.cpp
#	src/core/Radar.cpp
#	src/core/config.h
2021-08-12 16:04:25 +03:00
Sergeanur
0a2df3ca4c Fix sampman_null 2021-08-12 15:03:38 +03:00
Sergeanur
8759c2edf0 Sync fixes from miami 2021-08-12 15:01:58 +03:00
Sergeanur
92c5cf1877 Sync audio changes from master 2021-08-12 14:57:16 +03:00
Sergeanur
033d89a9ab Refactor cAudioManager::ProcessActiveQueues, fix doppler effect 2021-08-12 13:01:07 +03:00
Sergeanur
f1545daeae Rename unused audio member 2021-08-12 11:46:10 +03:00
Sergeanur
2ef43e8d1a Fix sampman_null 2021-08-12 11:39:34 +03:00