Commit Graph

5575 Commits

Author SHA1 Message Date
Nikolay Korolev
d750a1101b fix 2021-08-25 14:44:47 +03:00
Sergeanur
e1286fcb04 Fix clock 2021-08-25 09:18:24 +03:00
Sergeanur
800ab92960 Merge branch 'miami' into lcs
# Conflicts:
#	premake5.lua
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
2021-08-25 09:07:41 +03:00
Sergeanur
c8492ab5e0 Audio: refactoring, type fixes, renaming cAudioManager fields 2021-08-25 08:49:58 +03:00
aap
5f7de20cde modelinfo bits 2021-08-24 19:16:17 +02:00
Sergeanur
d4a2113a8a Audio: fix PS2 ifdefs 2021-08-24 15:25:51 +03:00
Sergeanur
a5ec7a45db Merge branch 'master' into miami
# Conflicts:
#	.github/workflows/build-switch.yml
#	.vscode/settings.json
#	CMakeLists.txt
#	README.md
#	cmake/nx/NXFunctions.cmake
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/polish.gxt
#	gamefiles/TEXT/russian.gxt
#	gamefiles/TEXT/spanish.gxt
#	gamefiles/models/frontend_nsw.txd
#	gamefiles/models/nswbtns.txd
#	res/images/logo.svg
#	res/images/logo_1024.png
#	res/images/logo_256.jpg
#	src/CMakeLists.txt
#	src/audio/AudioCollision.cpp
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
#	src/audio/AudioManager.h
#	src/audio/MusicManager.cpp
#	src/audio/PolRadio.cpp
#	src/audio/PolRadio.h
#	src/audio/sampman_miles.cpp
#	src/audio/sampman_oal.cpp
#	src/control/CarCtrl.cpp
#	src/core/ControllerConfig.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/MenuScreensCustom.cpp
#	src/core/common.h
#	src/core/config.h
#	src/peds/Ped.cpp
#	src/peds/PedAI.cpp
#	src/peds/PedFight.cpp
#	src/peds/PlayerPed.cpp
#	src/peds/PlayerPed.h
#	src/skel/crossplatform.cpp
#	src/skel/glfw/glfw.cpp
#	src/weapons/Weapon.cpp
#	utils/gxt/polish.txt
#	utils/gxt/russian.txt
2021-08-24 15:19:35 +03:00
Sergeanur
abbfb09a64 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur
38f4ea7aa3 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 13:11:36 +03:00
erorcun
e9a61ca38c Adjust plane free cam values for sparks to be visible in Dodo 2021-08-23 21:56:22 +03:00
aap
b89dd7f0e3 CModelInfo done 2021-08-23 14:13:30 +02:00
Sergeanur
ef0ba763b9 Make ped comments update position and volume + fix cPedComments::Process 2021-08-23 11:16:53 +03:00
Sergeanur
ceb65eafa5 Make ped comments update position and volume 2021-08-23 11:15:03 +03:00
Nikolay Korolev
381d0b4e3e revision 2021-08-23 11:00:09 +03:00
Sergeanur
3cbf84f98b Fix ClearMissionAudio crash 2021-08-22 13:40:57 +03:00
Nikolay Korolev
5cb1c8580d activate command 2021-08-22 13:22:31 +03:00
erorcun
6110f74ad6 Add forgotten bit from X11 detection 2021-08-22 13:00:33 +03:00
erorcun
09f693b9b9 Cam: Fix can't look to right on BEHINDCAR 2021-08-22 12:25:43 +03:00
erorcun
285fee01f2 PedIK: fix fix 2021-08-22 12:23:12 +03:00
erorcun
d81890f6a8 Add forgotten bit from X11 detection 2021-08-22 01:57:01 +03:00
erorcun
c52aebe8e7 Fix an original bug about entering boat sometimes takes 2 key press 2021-08-21 19:07:26 +03:00
Sergeanur
e500b77cd3 Audio: more LCS changes 2021-08-21 18:55:11 +03:00
erorcun
f86bdb2cdb Fix map teleport Z coordinate 2021-08-21 17:15:30 +03:00
erorcun
d4ce6bcde0 Fix a bug about switching to previous weapon unintendedly 2021-08-21 16:34:26 +03:00
erorcun
e33b56b49a VC bits 2021-08-21 15:13:23 +03:00
Sergeanur
3779a39f1f Audio: a couple of LCS changes 2021-08-21 13:32:37 +03:00
Sergeanur
e0be6beb18 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
#	src/audio/PolRadio.cpp
#	src/control/CarCtrl.cpp
2021-08-21 13:25:42 +03:00
Sergeanur
7c80093efa Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 13:02:07 +03:00
Sergeanur
b683c047dc Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 12:18:45 +03:00
Sergeanur
fe51abd534 Audio: bits of PS2 code 2021-08-21 08:42:00 +03:00
erorcun
80b7d52eeb Auto switch to remote grenade after detonator 2021-08-20 21:59:50 +03:00
erorcun
0256790e1c Fix some auto-aim problems 2021-08-20 21:26:19 +03:00
Nikolay Korolev
6b958b957e car ctrl fixes 2021-08-20 20:50:59 +03:00
Nikolay Korolev
fe1e1ec8c7 fix 2021-08-20 20:40:40 +03:00
Nikolay Korolev
8b7f469ae1 fix 2021-08-20 20:39:27 +03:00
Nikolay Korolev
7d5b1e6c2e fix 2021-08-20 20:38:24 +03:00
Nikolay Korolev
811729ab41 small refactoring 2021-08-20 17:56:48 +03:00
Nikolay Korolev
11f2d941f1 small refactoring 2021-08-20 17:54:42 +03:00
Nikolay Korolev
aa104bb0aa small refactoring 2021-08-20 17:49:51 +03:00
Sergeanur
071dbc3086 Merge branch 'miami' into lcs 2021-08-20 15:45:58 +03:00
Sergeanur
6ad85725d9 Set TIME_SPENT to 30 2021-08-20 15:45:50 +03:00
Sergeanur
239367663b Rename unknown audio field 2021-08-20 15:45:18 +03:00
Sergeanur
9c40489589 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
2021-08-20 14:34:11 +03:00
Sergeanur
a401f926d3 Audio refactoring:
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
Sergeanur
ef0b5f857d A few small audio changes 2021-08-20 14:28:18 +03:00
Sergeanur
c168786b42 Audio refactoring:
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
* reverse a few PS2 bits
2021-08-20 13:02:58 +03:00
aap
aed313d81c CAutomobile done 2021-08-20 10:33:02 +02:00
aap
c8623cfe09 CAutomobile fixes 2021-08-20 10:30:31 +02:00
aap
0e5ffb8c34 CAutomobile fixes 2021-08-20 10:29:33 +02:00
withmorten
2d41405e29 disable switch workflow for now 2021-08-19 17:31:27 +02:00