Sergeanur
3569b7edfe
Fix ped comments on oal
2021-09-02 19:22:29 +03:00
Sergeanur
a15d5589b3
Fix reflection counter
2021-09-02 18:49:49 +03:00
Sergeanur
d23c045d11
Audio: small refactoring
2021-09-02 18:30:15 +03:00
Sergeanur
3bc6aa85da
Audio: a bit more PS2 changes
2021-09-02 17:52:11 +03:00
Sergeanur
5aa149f0bc
PS2 ProcessReverb
2021-09-02 12:58:42 +03:00
Sergeanur
8c1f1cc7b8
PS2 mission audio length
2021-09-02 12:43:15 +03:00
Sergeanur
9b511d28ec
Audio: PS2 cAudioManager::ServicePoliceRadioChannel
2021-09-02 08:31:22 +03:00
Sergeanur
c41239ed5e
Ped comments fixes
2021-09-02 08:00:04 +03:00
Sergeanur
787f1922f4
Audio: fix types for IsSampleBankLoaded/IsPedCommentLoaded, reverse ProcessSpecial from PS2
2021-09-02 07:13:35 +03:00
Sergeanur
6c3cb330c1
Audio: PS2 mission audio
2021-09-01 13:25:47 +03:00
Sergeanur
57757e6c6f
Audio: PS2 pager code
2021-09-01 10:44:38 +03:00
Sergeanur
1c426fdff1
Audio: some PS2 code
2021-09-01 08:09:33 +03:00
Sergeanur
bcdeb71070
Audio: ps2 code ifdef
2021-08-30 11:25:14 +03:00
Sergeanur
55e950fe84
Audio: fixing bugs, fixing types, making code more accurate to original
2021-08-29 09:42:24 +03:00
Sergeanur
2e02aed5d5
Fix acceleration sound on exiting the vehicle
2021-08-26 08:15:03 +03:00
Sergeanur
5017e09dd0
Refactor cPedComments
2021-08-25 13:41:29 +03:00
Sergeanur
ee93e4bc7d
Audio: refactoring, type fixes, renaming cAudioManager fields
2021-08-25 08:49:42 +03:00
Sergeanur
9ecca45bf3
Audio: fix PS2 ifdefs
2021-08-24 15:24:28 +03:00
Sergeanur
38f4ea7aa3
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 13:11:36 +03:00
Sergeanur
ceb65eafa5
Make ped comments update position and volume
2021-08-23 11:15:03 +03:00
Sergeanur
b683c047dc
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
2021-08-21 12:18:45 +03:00
Sergeanur
ef0b5f857d
A few small audio changes
2021-08-20 14:28:18 +03:00
Sergeanur
c168786b42
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
* reverse a few PS2 bits
2021-08-20 13:02:58 +03:00
Sergeanur
eda2c05448
Audio: ifdef more things that aren't on ps2
2021-08-18 21:07:33 +03:00
Sergeanur
01c70dfb76
Fix acceleration sound playing when exiting the vehicle
2021-08-18 18:37:10 +03:00
Sergeanur
597802ff2e
One more type fix
2021-08-18 15:37:31 +03:00
Sergeanur
5c562c3adc
More type fixes in audio
2021-08-18 15:31:58 +03:00
Sergeanur
16ff379ebe
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
2021-08-17 13:58:48 +03:00
Sergeanur
2526503743
Remove FIX_BUGS that wasn't needed
2021-08-17 10:50:53 +03:00
Sergeanur
076b324539
Fix ped comments playing at full volume behind the wall
2021-08-16 14:21:51 +03:00
Sergeanur
bcb5b4f94d
Remove not needed entry from config
2021-08-16 10:29:44 +03:00
Sergeanur
ab03fbb6c8
Make UpdateReflections a bit more binary exact + small code changes to sync with miami
2021-08-16 09:59:08 +03:00
Sergeanur
854ee12d9d
Fix ifdef for audio reflection members
2021-08-15 14:11:20 +03:00
Sergeanur
5ddd0649e3
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
2021-08-15 13:14:16 +03:00
Sergeanur
8759c2edf0
Sync fixes from miami
2021-08-12 15:01:58 +03:00
Sergeanur
033d89a9ab
Refactor cAudioManager::ProcessActiveQueues, fix doppler effect
2021-08-12 13:01:07 +03:00
Sergeanur
f1545daeae
Rename unused audio member
2021-08-12 11:46:10 +03:00
Sergeanur
2ef43e8d1a
Fix sampman_null
2021-08-12 11:39:34 +03:00
Sergeanur
ce78081a7f
Put more things under ifdef
2021-08-12 11:39:34 +03:00
Sergeanur
6c2d179aad
Add define to enable/disable external 3d audio simulation
2021-08-12 11:39:34 +03:00
Sergeanur
2eb0390dc9
Fix unset emitting volume for sawmill
2021-08-11 13:35:50 +03:00
Sergeanur
f131f70761
Fix unset emitting volume for moan sound
2021-08-11 12:10:48 +03:00
erorcun
0542b1bd4d
Fix radio scroll when player controls disabled
2021-07-31 23:03:59 +03:00
Sergeanur
6cea1de9e6
Reverse unused audio functions from mobile
2021-07-29 00:40:32 +03:00
Sergeanur
81673ab304
Fix comments
2021-07-28 10:36:18 +03:00
Sergeanur
d0666a8702
One more type fix
2021-07-27 22:38:35 +03:00
Sergeanur
16e2e3d091
Type fix
2021-07-27 22:32:47 +03:00
Sergeanur
5240dce018
cAudioManager::GetCollisionOneShotRatio cleanup
2021-07-27 22:01:17 +03:00
Sergeanur
6a94299eac
Fix
2021-07-26 04:42:15 +03:00
Sergeanur
a064b3a687
Audio changes:
...
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00