Commit Graph

2549 Commits

Author SHA1 Message Date
Nikolay Korolev 5fe04940be lil fix 2021-08-15 18:27:30 +03:00
Sergeanur 854ee12d9d Fix ifdef for audio reflection members 2021-08-15 14:11:20 +03:00
Sergeanur 5ddd0649e3 Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity 2021-08-15 13:14:16 +03:00
erorcun 747ae04279 Fix premature .ini saving leading to missing bindings 2021-08-15 04:07:48 +03:00
erorcun df89e5091e Revert "map memory usage high default"
This reverts commit b7c7c883d7.
2021-08-13 00:16:16 +03:00
withmorten b7c7c883d7 map memory usage high default 2021-08-12 23:07:54 +02:00
Sergeanur 8759c2edf0 Sync fixes from miami 2021-08-12 15:01:58 +03:00
Sergeanur 033d89a9ab Refactor cAudioManager::ProcessActiveQueues, fix doppler effect 2021-08-12 13:01:07 +03:00
Sergeanur f1545daeae Rename unused audio member 2021-08-12 11:46:10 +03:00
Sergeanur 4f8993e19b Replace static_assert with #error 2021-08-12 11:39:34 +03:00
Sergeanur 2ef43e8d1a Fix sampman_null 2021-08-12 11:39:34 +03:00
Sergeanur ce78081a7f Put more things under ifdef 2021-08-12 11:39:34 +03:00
Sergeanur 6c2d179aad Add define to enable/disable external 3d audio simulation 2021-08-12 11:39:34 +03:00
Sergeanur 2eb0390dc9 Fix unset emitting volume for sawmill 2021-08-11 13:35:50 +03:00
Sergeanur f131f70761 Fix unset emitting volume for moan sound 2021-08-11 12:10:48 +03:00
Sergeanur 1f98f01dcb Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls 2021-08-09 18:14:19 +03:00
Sergeanur 8ea411e4c5 Add sprite to the waypoint marker 2021-08-09 18:07:42 +03:00
withmorten 858f913fac small fix 2021-08-09 16:34:05 +02:00
Nikolay Korolev 35dd465c19 Revert "small fix"
This reverts commit bd96584433.
2021-08-08 17:41:35 +03:00
Nikolay Korolev bd96584433 small fix 2021-08-08 17:34:03 +03:00
Nikolay Korolev 947f67dfb7 small fix 2021-08-08 17:17:20 +03:00
Nikolay Korolev 63046894b0 small refactoring 2021-08-08 16:57:37 +03:00
Nikolay Korolev 15f770531c fixed tab 2021-08-08 15:42:44 +03:00
aap 4f461bd7be CVehicle fixes and cleanup 2021-08-04 13:54:04 +02:00
aap 09748d094a CPhysical fixes and cleanup 2021-08-02 20:02:35 +02:00
Sergeanur cb5586e658
Merge pull request #1268 from Nick007J/master
move debug stuff to a separate file
2021-08-02 15:06:40 +03:00
Sergeanur 865ce46fdb Fix waypoint disappearing after each save 2021-08-02 14:26:00 +03:00
Nikolay Korolev 2b99f2634b sync 2021-08-01 14:00:16 +03:00
Nikolay Korolev 6d7dec96af move debug script stuff to a separate file 2021-08-01 13:58:15 +03:00
erorcun 0542b1bd4d Fix radio scroll when player controls disabled 2021-07-31 23:03:59 +03:00
Sergeanur 232b5a04ba
Merge pull request #1251 from Sergeanur/HigherDrawDist
Make cars and peds to not despawn when you look away
2021-07-31 20:07:29 +03:00
Sergeanur 9d25e7f315
Merge pull request #1248 from davicr/radar-cutscene-bugfix
Fix blip rendering during scripted sequences
2021-07-31 20:06:20 +03:00
aap 3c5bae164f CVisibilityPlugins and CRenderer fixes 2021-07-29 19:43:47 +02:00
Sergeanur 6cea1de9e6 Reverse unused audio functions from mobile 2021-07-29 00:40:32 +03:00
Sergeanur 81673ab304 Fix comments 2021-07-28 10:36:18 +03:00
Sergeanur d0666a8702 One more type fix 2021-07-27 22:38:35 +03:00
Sergeanur 16e2e3d091 Type fix 2021-07-27 22:32:47 +03:00
Sergeanur 5240dce018 cAudioManager::GetCollisionOneShotRatio cleanup 2021-07-27 22:01:17 +03:00
erorcun 1eedf7f0ae
Merge pull request #1257 from Nopey/fixbugs_pedgaplist
Fix bug triggering gnNumTempPedList assertion
2021-07-27 21:51:28 +03:00
Magnus Larsen 55e83982c3 Remove static_assert from previous commit 2021-07-27 00:23:40 -07:00
Magnus Larsen 388dd5cb00 Allow sector ped count to exceed gap-list size
This solves the gnNumTempPedList assertion.
To prove this works, change gapTempPedList's length to 12, and visit the
Triad's basketball court.
2021-07-26 19:50:10 -07:00
withmorten d77ed4608f fix 2021-07-26 20:25:36 +02:00
Sergeanur f19a1aebd4 Remove deceiving comment 2021-07-26 09:16:20 +03:00
Sergeanur bc3734cae3 Fix smooth spray when shooting with colt or usi while using PC controls 2021-07-26 09:13:16 +03:00
Sergeanur cafc0f3c10 Fix ridiculously accurate bullets when you shoot behind with enabled free camera 2021-07-26 08:28:01 +03:00
Sergeanur f73dfa12e6 Make cars and peds to not despawn when you look away 2021-07-26 04:43:26 +03:00
Sergeanur 6a94299eac Fix 2021-07-26 04:42:15 +03:00
Sergeanur a064b3a687 Audio changes:
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Nikolay Korolev a7e673c2ec sync 2021-07-24 00:47:04 +03:00
Sergeanur 3adf37a3a9 Fix aiming with flamethrower with PC controls 2021-07-22 22:54:30 +03:00
Davi bd3c3849fe Properly fix blip rendering during scripted sequences
Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
2021-07-22 16:10:15 -03:00
Sergeanur 1d1f10d68c Fixes from miami 2021-07-22 20:56:15 +03:00
withmorten a437d2bc26 fix garbage data written in garage save block 2021-07-19 23:43:51 +02:00
Sergeanur d0404cbdb7 render -> renderer (original name) 2021-07-18 00:04:26 +03:00
withmorten 8018e40ebf
Merge pull request #1217 from Nopey/master
Fix debug script loader crashing missions
2021-07-15 23:09:28 +02:00
Sergeanur 2ce36a48b9 Make PS2 VB files work together with PC audio files 2021-07-15 18:06:02 +03:00
Sergeanur 4f78733836 Remove stupid cast 2021-07-15 00:47:11 +03:00
erorcun d2e594db2b
Merge pull request #1236 from Nopey/fix_nearPeds
Fix NearPed count going negative
2021-07-13 18:10:59 +03:00
Magnus Larsen 894495689f Fix NearPed count going negative 2021-07-12 23:51:28 -07:00
Adrian Graber 207378c947 Use svcGetInfo definitions from libnx
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2021-07-13 00:50:49 +02:00
Adrian Graber a7b38e1b34 Save current usable memory for Switch application 2021-07-13 00:50:49 +02:00
Adrian Graber 5cab196718 Finish cmake stuff for Switch build
* SDL2 for OpenAL not needed anymore
* Add re3_platform_target function and use that instead of manually building NRO
2021-07-13 00:50:49 +02:00
Adrian Graber 3bde84f6c8 Move assets to dedicated folder and redefine GLFW mappings for Switch 2021-07-13 00:50:49 +02:00
Adrian Graber a99a04ed49 Add Switch controller asset and configuration
* Add GXT string for the Nintendo Switch Controller
* Add frontend and button textures for Nintendo Switch controllers
* Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
2021-07-13 00:50:49 +02:00
Adrian Graber b09b489ae7 Fix WINDOWS -> WIN32 on cmake 2021-07-13 00:50:49 +02:00
Anonymous Maarten a247d53367 cmake: fix OpenAL on Switch + using X11 on Linux 2021-07-13 00:50:49 +02:00
Adrian Graber ca5d3c8811 Replace GTA_SWITCH macro and use GAMEPAD_MENU
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports)
* Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds)
* Fix some identation inconsistencies
* Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
2021-07-13 00:50:49 +02:00
Adrian Graber 02ec56e8f7 Add platform specific functions for glfw vibration
With implementation for Switch vibration through libnx hid/pad API
2021-07-13 00:50:45 +02:00
Adrian Graber 6da20aa723 Enable Gamepad Menu on Switch 2021-07-13 00:49:21 +02:00
Adrian Graber 28f266302f Add Nintendo Switch initial support 2021-07-13 00:49:13 +02:00
withmorten f50026828a Vanilla config for Windows and win-x86 only 2021-07-12 04:24:10 +02:00
withmorten ac3905123e fix 2021-07-12 03:10:02 +02:00
Sergeanur b4364c3672 Reorganize config.h 2021-07-12 03:34:37 +03:00
withmorten c0cbf8045f switch out current ini_parser.hpp with pulzed/mINI 2021-07-12 01:19:22 +02:00
erorcun a8fd3f828a
Merge pull request #1149 from withmorten/saves
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-12 01:06:59 +03:00
erorcun 291213ed40 Unite all sliders 2021-07-12 00:51:45 +03:00
erorcun 2a6f9c2757 Add ped and car density slider to menu, remove dumb collision "optimization" 2021-07-12 00:12:25 +03:00
withmorten 3194fdb2c1 fix the fix (and another fix) 2021-07-11 03:34:43 +02:00
withmorten d7ceb4870c tiny diff fixes 2021-07-11 03:26:21 +02:00
erorcun e9baf31ad8 Physical: division by zero fix 2021-07-10 23:24:27 +03:00
erorcun d82dbf91ef Merge/sync fixes after threaded audio 2021-07-10 23:14:13 +03:00
erorcun db4ae18e5d Remove waiting for stream closure in multi-thread audio 2021-07-10 23:14:08 +03:00
erorcun 5458632c40 Multi-threaded audio fixes 2021-07-10 23:13:51 +03:00
erorcun ab73c2f539 Multi-threaded audio streams
Under MULTITHREADED_AUDIO define.
2021-07-10 23:13:42 +03:00
Magnus Larsen 12efd1209b Fix Cheat menu debug script loader 2021-07-10 10:18:32 -07:00
Magnus Larsen 33c45e4ae0 Fix debug script loader crashing missions
* open_script is now exposed in Script.h, perhaps it should be namespaced
as a static method on CTheScripts? I'm unsure what is preferred.
* I've moved the joypad code out of open_script to prevent buttons held
  down at mission load time from changing the scriptToLoad.
2021-07-10 09:34:17 -07:00
withmorten 011aafa043 finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES 2021-07-10 17:30:27 +02:00
withmorten 37b6d491e7 fix jittery cars at 15fps 2021-07-09 18:50:33 +02:00
withmorten e2ae17d994 add librw defines to vanilla defines undefs 2021-07-09 18:02:36 +02:00
Sergeanur 47f153fe76 Use CPad functions to check key states in script loader 2021-07-08 03:24:47 +03:00
withmorten f9a2f1daf7 fix macro redefinition warnings on win-glfw build 2021-07-08 01:40:58 +02:00
withmorten dadc56ccf9 fix sampman_null build 2021-07-07 01:54:16 +02:00
erorcun 386b113603
Merge pull request #1187 from mssx86/musl_fix
fix: add missing limits.h includes to enable bulding on musl.
2021-07-05 20:50:18 +03:00
Sergeanur 77f31105de Fix overflow in audio code 2021-07-03 15:57:48 +03:00
withmorten 060c1181bc fix previous PED_SKIN commit, add comments 2021-07-03 02:52:54 +02:00
withmorten 63d9d9c148 disable PED_SKIN and PEDS_REPORT_CRIMES_ON_PHONE when COMPATIBLE_SAVES is disabled 2021-07-03 01:32:04 +02:00
erorcun 51042e15aa Remove redundant part of 'Sanitizer fixes 2' 2021-07-03 01:53:43 +03:00
erorcun a8549e86a7 Sanitizer fixes 2 2021-07-03 01:42:24 +03:00
erorcun 424a6d90bd Peds: Efforts to find the reason of crashes on GCC 7.5.0
* Prevent deleted peds to be in nearPeds list (was always needed, might be unrelated to crashes)
* Add asserts to nearPeds and PedIK ctor (crash reasons)
* Shouldn't fix reported crashes since they were caused by null peds.
2021-07-03 01:30:54 +03:00
erorcun 70fa7fc239 Sanitizer fixes 2021-07-03 01:28:32 +03:00