Sergeanur
c0488b3190
Fix stuck looking flag when answering phone and idle weapon animation
2021-07-26 20:40:55 +03:00
Sergeanur
1180f32d9c
Fix bike kick sound
2021-07-26 11:33:56 +03:00
Sergeanur
371f1be9b3
Fix smooth spray when using chainsaw or when you stop shooting while using free camera and PC controls
2021-07-26 09:54:04 +03:00
Sergeanur
250727c9ca
Fix muzzleflash rotation
2021-07-26 09:52:39 +03:00
Sergeanur
f7a2c265b3
Remove deceiving comment
2021-07-26 09:16:43 +03:00
Sergeanur
f19a1aebd4
Remove deceiving comment
2021-07-26 09:16:20 +03:00
Sergeanur
bc3734cae3
Fix smooth spray when shooting with colt or usi while using PC controls
2021-07-26 09:13:16 +03:00
Sergeanur
cafc0f3c10
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
2021-07-26 08:28:01 +03:00
Sergeanur
123f2fda9b
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
2021-07-26 08:22:57 +03:00
Sergeanur
1aac4d802f
Fix Tommy looking at one spot due to crouching + shooting
2021-07-26 07:41:34 +03:00
Sergeanur
f73dfa12e6
Make cars and peds to not despawn when you look away
2021-07-26 04:43:26 +03:00
Sergeanur
6a94299eac
Fix
2021-07-26 04:42:15 +03:00
Sergeanur
ed9c911a0e
Fix traffic light corona facing wrong side
2021-07-26 04:40:23 +03:00
Sergeanur
a064b3a687
Audio changes:
...
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Sergeanur
a510a03b8a
Small fix
2021-07-25 22:27:00 +03:00
Sergeanur
c234cb4663
Law enforcers and generic female ped comments
2021-07-25 22:16:02 +03:00
Nikolay Korolev
c7d3b88cb7
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-07-25 21:44:31 +03:00
Nikolay Korolev
bf4b39781b
low effort save support
2021-07-25 21:44:21 +03:00
Sergeanur
d83b8cf940
Merge branch 'miami' into lcs
...
# Conflicts:
# src/renderer/Hud.cpp
2021-07-25 21:01:00 +03:00
Sergeanur
5032d24ad8
Fix
2021-07-25 19:59:02 +03:00
Sergeanur
601f63f4fb
Sync fix from master
2021-07-25 19:50:00 +03:00
Nikolay Korolev
b69222e017
friggin the riggin
2021-07-25 11:58:03 +03:00
Nikolay Korolev
dc729009ac
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-07-24 01:02:23 +03:00
Sergeanur
bf757fc960
Fix CPlayerInfo distance types
2021-07-24 00:59:19 +03:00
Nikolay Korolev
a7e673c2ec
sync
2021-07-24 00:47:04 +03:00
Sergeanur
3adf37a3a9
Fix aiming with flamethrower with PC controls
2021-07-22 22:54:30 +03:00
Sergeanur
aec797671e
Fix aiming with minigun and flamethrower with PC controls
2021-07-22 22:15:27 +03:00
Davi
bd3c3849fe
Properly fix blip rendering during scripted sequences
...
Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
2021-07-22 16:10:15 -03:00
Sergeanur
cc13e31264
Merge branch 'miami' into lcs
2021-07-22 21:17:55 +03:00
Sergeanur
1d1f10d68c
Fixes from miami
2021-07-22 20:56:15 +03:00
Sergeanur
5e34b1efcf
Possible fix of RemoveAndAdd crash
2021-07-22 20:37:49 +03:00
Sergeanur
953e4fc4ff
Fix falling damage
2021-07-22 20:07:51 +03:00
Sergeanur
bbbe9b2632
Fix enum use
2021-07-22 07:06:54 +03:00
Sergeanur
a1444b992f
Fix Predator shooting sound
2021-07-22 07:01:04 +03:00
withmorten
76558e9313
fix garbage data written in garage save block
2021-07-19 23:44:01 +02:00
withmorten
a437d2bc26
fix garbage data written in garage save block
2021-07-19 23:43:51 +02:00
Sergeanur
7a034142c9
Merge branch 'miami' into lcs
...
# Conflicts:
# premake5.lua
2021-07-18 00:05:51 +03:00
Sergeanur
d0404cbdb7
render -> renderer (original name)
2021-07-18 00:04:26 +03:00
Sergeanur
c937bdbfea
render -> renderer (original name)
2021-07-18 00:03:57 +03:00
Nikolay Korolev
cb7f18f268
fix
2021-07-17 15:49:28 +03:00
Nikolay Korolev
0a23afebb7
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-07-17 10:06:37 +03:00
withmorten
8018e40ebf
Merge pull request #1217 from Nopey/master
...
Fix debug script loader crashing missions
2021-07-15 23:09:28 +02:00
withmorten
ec5a07b049
Merge remote-tracking branch 'origin/miami' into lcs
2021-07-15 19:11:32 +02:00
withmorten
c8cb1ed013
Merge pull request #1219 from withmorten/miami-ini
...
miami: switch out current ini_parser.hpp with pulzed/mINI
2021-07-15 18:56:14 +02:00
Sergeanur
780cd225e9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:12 +03:00
Sergeanur
2ce36a48b9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:02 +03:00
Sergeanur
3377709c4b
Merge branch 'miami' into lcs
2021-07-15 00:51:01 +03:00
Sergeanur
02c4ada807
Remove stupid cast
2021-07-15 00:49:46 +03:00
Sergeanur
4f78733836
Remove stupid cast
2021-07-15 00:47:11 +03:00
Nikolay Korolev
81aece7117
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-07-13 19:43:48 +03:00
Magnus Larsen
fb5a207abc
Fix NearPed count going negative
2021-07-13 17:45:01 +02:00
erorcun
d2e594db2b
Merge pull request #1236 from Nopey/fix_nearPeds
...
Fix NearPed count going negative
2021-07-13 18:10:59 +03:00
Magnus Larsen
894495689f
Fix NearPed count going negative
2021-07-12 23:51:28 -07:00
Adrian Graber
6665b16ba2
Nintendo Switch support
2021-07-13 01:18:49 +02:00
Adrian Graber
207378c947
Use svcGetInfo definitions from libnx
...
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2021-07-13 00:50:49 +02:00
Adrian Graber
a7b38e1b34
Save current usable memory for Switch application
2021-07-13 00:50:49 +02:00
Adrian Graber
5cab196718
Finish cmake stuff for Switch build
...
* SDL2 for OpenAL not needed anymore
* Add re3_platform_target function and use that instead of manually building NRO
2021-07-13 00:50:49 +02:00
Adrian Graber
3bde84f6c8
Move assets to dedicated folder and redefine GLFW mappings for Switch
2021-07-13 00:50:49 +02:00
Adrian Graber
a99a04ed49
Add Switch controller asset and configuration
...
* Add GXT string for the Nintendo Switch Controller
* Add frontend and button textures for Nintendo Switch controllers
* Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
2021-07-13 00:50:49 +02:00
Adrian Graber
b09b489ae7
Fix WINDOWS -> WIN32 on cmake
2021-07-13 00:50:49 +02:00
Anonymous Maarten
a247d53367
cmake: fix OpenAL on Switch + using X11 on Linux
2021-07-13 00:50:49 +02:00
Adrian Graber
ca5d3c8811
Replace GTA_SWITCH macro and use GAMEPAD_MENU
...
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports)
* Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds)
* Fix some identation inconsistencies
* Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
2021-07-13 00:50:49 +02:00
Adrian Graber
02ec56e8f7
Add platform specific functions for glfw vibration
...
With implementation for Switch vibration through libnx hid/pad API
2021-07-13 00:50:45 +02:00
Adrian Graber
6da20aa723
Enable Gamepad Menu on Switch
2021-07-13 00:49:21 +02:00
Adrian Graber
28f266302f
Add Nintendo Switch initial support
2021-07-13 00:49:13 +02:00
withmorten
523b23339c
disable USE_CUTSCENE_SHADOW_FOR_PED if COMPATIBLE_SAVES isn't defined
2021-07-13 00:21:11 +02:00
Sergeanur
c982700a69
Enable cutscene shadows
2021-07-13 01:00:00 +03:00
withmorten
6f0f9d7d69
Merge remote-tracking branch 'origin/miami' into lcs
2021-07-12 23:36:37 +02:00
withmorten
6c097398d1
fix FixGarages
2021-07-12 22:47:17 +02:00
Nikolay Korolev
91d958bf27
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-07-12 10:32:01 +03:00
Nikolay Korolev
bef07b6353
small changes
2021-07-12 10:31:48 +03:00
withmorten
2f7ae611ed
Vanilla config for Windows and win-x86 only
2021-07-12 04:26:27 +02:00
withmorten
f50026828a
Vanilla config for Windows and win-x86 only
2021-07-12 04:24:10 +02:00
Sergeanur
55d30a11ec
Merge branch 'miami' into lcs
...
# Conflicts:
# README.md
# gamefiles/TEXT/american.gxt
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/spanish.gxt
# src/audio/AudioManager.h
# src/control/Garages.cpp
# src/control/Garages.h
# src/control/Script5.cpp
# src/core/config.h
# utils/gxt/american.txt
# utils/gxt/spanish.txt
2021-07-12 04:13:22 +03:00
withmorten
ac3905123e
fix
2021-07-12 03:10:02 +02:00
Sergeanur
3f5fdc39a5
Reorganize config.h
2021-07-12 03:58:34 +03:00
Sergeanur
b4364c3672
Reorganize config.h
2021-07-12 03:34:37 +03:00
withmorten
6f52ad190e
miami: switch out current ini_parser.hpp with pulzed/mINI
2021-07-12 01:23:46 +02:00
withmorten
c0cbf8045f
switch out current ini_parser.hpp with pulzed/mINI
2021-07-12 01:19:22 +02:00
erorcun
02e84b4b97
Merge pull request #1150 from withmorten/miami-saves
...
miami: finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-12 01:07:32 +03:00
erorcun
a8fd3f828a
Merge pull request #1149 from withmorten/saves
...
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-12 01:06:59 +03:00
erorcun
291213ed40
Unite all sliders
2021-07-12 00:51:45 +03:00
erorcun
2a6f9c2757
Add ped and car density slider to menu, remove dumb collision "optimization"
2021-07-12 00:12:25 +03:00
Nikolay Korolev
776d46aacb
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-07-11 10:23:59 +03:00
withmorten
f686065769
get rid of // done comments in audiomanager.h
2021-07-11 03:59:37 +02:00
withmorten
3194fdb2c1
fix the fix (and another fix)
2021-07-11 03:34:43 +02:00
withmorten
58de524d70
tiny diff fix
2021-07-11 03:26:59 +02:00
withmorten
d7ceb4870c
tiny diff fixes
2021-07-11 03:26:21 +02:00
withmorten
8a114514d9
fix hotring flap stat line
2021-07-11 00:30:26 +02:00
erorcun
9f0a96ac89
Physical: division by zero fix
2021-07-10 23:27:00 +03:00
erorcun
e9baf31ad8
Physical: division by zero fix
2021-07-10 23:24:27 +03:00
erorcun
d82dbf91ef
Merge/sync fixes after threaded audio
2021-07-10 23:14:13 +03:00
erorcun
db4ae18e5d
Remove waiting for stream closure in multi-thread audio
2021-07-10 23:14:08 +03:00
erorcun
5458632c40
Multi-threaded audio fixes
2021-07-10 23:13:51 +03:00
erorcun
ab73c2f539
Multi-threaded audio streams
...
Under MULTITHREADED_AUDIO define.
2021-07-10 23:13:42 +03:00
Magnus Larsen
12efd1209b
Fix Cheat menu debug script loader
2021-07-10 10:18:32 -07:00
Magnus Larsen
33c45e4ae0
Fix debug script loader crashing missions
...
* open_script is now exposed in Script.h, perhaps it should be namespaced
as a static method on CTheScripts? I'm unsure what is preferred.
* I've moved the joypad code out of open_script to prevent buttons held
down at mission load time from changing the scriptToLoad.
2021-07-10 09:34:17 -07:00
withmorten
011aafa043
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-10 17:30:27 +02:00
withmorten
6f103a3b82
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-10 02:06:43 +02:00
Sergeanur
71d1b46417
Merge branch 'miami' into lcs
...
# Conflicts:
# utils/gxt/german.txt
2021-07-10 02:07:14 +03:00
Sergeanur
4981fe3091
Remove redundant SampleManager.InitialiseChannel call
2021-07-10 02:06:35 +03:00
withmorten
ffe199290b
fix jittery cars at 15fps
2021-07-09 18:51:27 +02:00
withmorten
37b6d491e7
fix jittery cars at 15fps
2021-07-09 18:50:33 +02:00
withmorten
0b269571d7
add librw defines to vanilla defines undefs
2021-07-09 18:05:26 +02:00
withmorten
e2ae17d994
add librw defines to vanilla defines undefs
2021-07-09 18:02:36 +02:00
Sergeanur
d781db6c0f
Merge branch 'miami' into lcs
...
# Conflicts:
# README.md
# premake5.lua
2021-07-09 00:05:26 +03:00
Sergeanur
7a1ff3b2ad
Mission audio cleanup + sound pause
2021-07-09 00:02:35 +03:00
Sergeanur
72f6780905
Use CPad functions to check key states in script loader
2021-07-08 03:37:14 +03:00
Sergeanur
47f153fe76
Use CPad functions to check key states in script loader
2021-07-08 03:24:47 +03:00
withmorten
79c010f082
fix macro redefinition warnings on win-glfw build
2021-07-08 01:44:55 +02:00
withmorten
f9a2f1daf7
fix macro redefinition warnings on win-glfw build
2021-07-08 01:40:58 +02:00
withmorten
e6544a6983
fix sampman_null build
2021-07-07 01:59:16 +02:00
withmorten
dadc56ccf9
fix sampman_null build
2021-07-07 01:54:16 +02:00
mssx86
c5e896c420
fix: add missing limits.h includes to enable bulding on musl.
2021-07-05 22:40:21 +02:00
erorcun
386b113603
Merge pull request #1187 from mssx86/musl_fix
...
fix: add missing limits.h includes to enable bulding on musl.
2021-07-05 20:50:18 +03:00
Nikolay Korolev
62425b5866
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-07-04 15:24:54 +03:00
withmorten
70876d3cde
fix screenshot name
2021-07-03 16:43:35 +02:00
Sergeanur
5d5e0f62e8
Merge branch 'miami' into lcs
...
# Conflicts:
# premake5.lua
2021-07-03 16:39:22 +03:00
Sergeanur
77f31105de
Fix overflow in audio code
2021-07-03 15:57:48 +03:00
Sergeanur
3ed4cdf109
Fix overflow in audio code
2021-07-03 15:57:08 +03:00
withmorten
060c1181bc
fix previous PED_SKIN commit, add comments
2021-07-03 02:52:54 +02:00
erorcun
1c0878f65b
Sanitizer fixes 2
2021-07-03 02:57:32 +03:00
withmorten
43631ba203
smol fix 2
2021-07-03 01:40:26 +02:00
withmorten
f9f854c4a8
smol fix
2021-07-03 01:36:44 +02:00
withmorten
63d9d9c148
disable PED_SKIN and PEDS_REPORT_CRIMES_ON_PHONE when COMPATIBLE_SAVES is disabled
2021-07-03 01:32:04 +02:00
erorcun
51042e15aa
Remove redundant part of 'Sanitizer fixes 2'
2021-07-03 01:53:43 +03:00
erorcun
a8549e86a7
Sanitizer fixes 2
2021-07-03 01:42:24 +03:00
erorcun
424a6d90bd
Peds: Efforts to find the reason of crashes on GCC 7.5.0
...
* Prevent deleted peds to be in nearPeds list (was always needed, might be unrelated to crashes)
* Add asserts to nearPeds and PedIK ctor (crash reasons)
* Shouldn't fix reported crashes since they were caused by null peds.
2021-07-03 01:30:54 +03:00
erorcun
70fa7fc239
Sanitizer fixes
2021-07-03 01:28:32 +03:00
erorcun
4eea98c66b
Peds: Efforts to find the reason of crashes on GCC 7.5.0
...
* Prevent deleted peds to be in nearPeds list (was always needed, might be unrelated to crashes)
* Add asserts to nearPeds and PedIK ctor (crash reasons)
* Shouldn't fix reported crashes since they were caused by null peds.
2021-07-02 23:56:54 +03:00
Nikolay Korolev
10cc444482
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-07-02 11:28:46 +03:00
Sergeanur
987e09515b
Fix use of integer in RemoveBuildingsNotInArea call
2021-07-02 10:33:45 +03:00
Sergeanur
9ea3549743
GameLogic - type fixes
2021-07-02 10:30:39 +03:00
Sergeanur
ae4bfef590
Refactor OnscreenTimer
2021-07-02 10:22:34 +03:00
Sergeanur
7df71c9673
Refactor OnscreenTimer
2021-07-02 10:18:22 +03:00
Sergeanur
8e6e46a919
Fix collision loading for mission entities
2021-07-02 00:18:38 +03:00
withmorten
65219365db
fix compilation when ctype.h is included
2021-07-01 21:51:52 +02:00
withmorten
f7816c577f
fix compilation when ctype.h is included
2021-07-01 21:49:01 +02:00
Sergeanur
3988fec6e7
Fix sound of water when changing MSAA or windowed/fullscreen mode
2021-07-01 21:39:15 +03:00
mssx86
b8e80a67ea
fix: add missing limits.h includes to enable bulding on musl.
2021-07-01 20:12:28 +03:00
withmorten
2d38eb923d
zero out work_buff before writing padding in save
2021-07-01 18:09:32 +02:00
withmorten
2071abd295
zero out work_buff before writing padding in save
2021-07-01 18:08:48 +02:00
Sergeanur
dd790b00e5
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/MusicManager.cpp
2021-06-30 21:46:08 +03:00
Sergeanur
cb72fee941
fix
2021-06-30 21:45:19 +03:00
Sergeanur
a3964dfd4a
Pause radio when game is paused
2021-06-30 21:36:11 +03:00
Sergeanur
138abb91f6
Merge branch 'miami' into lcs
...
# Conflicts:
# src/control/CarCtrl.cpp
# src/control/Script4.cpp
# src/core/Frontend.cpp
2021-06-30 21:26:36 +03:00
Sergeanur
a73a2c9179
Pause radio when game is paused
2021-06-30 21:21:45 +03:00
Sergeanur
b1c9340fd3
Fix unused code
2021-06-30 21:16:48 +03:00
withmorten
abe57fefa0
fix some string sizes to be MAX_PATH
2021-06-30 16:28:07 +02:00
withmorten
3383d8c6e7
fix some string sizes to be MAX_PATH
2021-06-30 16:23:44 +02:00
Sergeanur
d31a7e24a8
Fix text in elevator cam
2021-06-30 13:53:10 +03:00
erorcun
cac1c5bd42
Saner loop
2021-06-30 04:12:59 +03:00
erorcun
9f0daee186
Sanitizer fixes
2021-06-30 03:31:10 +03:00
withmorten
de4699a97e
fix no VALIDATE_SAVE_SIZE build
2021-06-28 18:14:15 +02:00
erorcun
fdbd414299
Fix MP3 finding stack crash
2021-06-28 17:44:48 +03:00
erorcun
22e8e0eff8
Fix MP3 finding stack crash
2021-06-28 17:35:25 +03:00
withmorten
d17d437de3
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
2021-06-28 13:57:05 +02:00
withmorten
cb3b3855b8
rename clamp macro to Clamp to fix compilation with g++11
2021-06-28 13:31:35 +02:00
Sergeanur
1c5a864598
Fix script load
2021-06-28 05:23:58 +03:00
Sergeanur
eaebaa6db3
Merge branch 'miami' into lcs
...
# Conflicts:
# src/control/Script5.cpp
# src/entities/Entity.cpp
2021-06-28 05:16:21 +03:00
Sergeanur
f8297df9c5
Redo ReadSaveBuf + common.h cleanup
2021-06-28 05:12:54 +03:00
Sergeanur
3e9c983f5c
Merge pull request #1153 from kusst/texread
...
Make colors in texture conversion dialog more LCSy.
2021-06-27 23:24:16 +03:00
erorcun
cc235be3aa
Less invasive red tint on Delete Game page
2021-06-27 18:14:34 +03:00
erorcun
53a4b6936b
Revert "Use PS2-y global names on SampMan"
...
We know that they changed all those names on PC.
This reverts commit 091a65996e
.
2021-06-27 17:59:50 +03:00
erorcun
091a65996e
Use PS2-y global names on SampMan
2021-06-27 17:53:14 +03:00
Nikolay Korolev
73e112a217
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-06-27 14:53:43 +03:00
Sergeanur
879761af2c
Merge fixes
2021-06-27 14:51:48 +03:00
Sergeanur
c7243aa2e9
Merge remote-tracking branch 'origin/miami' into lcs
2021-06-27 14:49:14 +03:00
erorcun
3587cb029e
Remove waiting for stream closure in multi-thread audio
2021-06-27 14:42:52 +03:00
Sergeanur
883d8172b0
Merge remote-tracking branch 'origin/miami' into lcs
2021-06-27 14:33:39 +03:00
erorcun
a923728877
Fix map texture leak
2021-06-27 00:34:46 +03:00
erorcun
05a29c7e6c
Multi-threaded audio fixes
2021-06-27 00:00:07 +03:00
withmorten
4819d195d8
fix WriteSaveHeader
2021-06-26 19:19:45 +02:00
withmorten
f3a931e1c9
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
...
This reverts commit af7573ddbe
.
2021-06-26 19:14:46 +02:00
erorcun
9c8ef3cca0
Merge pull request #1151 from erorcun/miami
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Multi-threaded audio streams on OAL
2021-06-26 16:28:43 +03:00
erorcun
107c4df69c
Multi-threaded audio streams
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Under MULTITHREADED_AUDIO define.
2021-06-26 16:24:23 +03:00
Nikolay Korolev
636f67ca3f
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-06-26 14:34:52 +03:00
Sergeanur
d4ba7c387b
Merge remote-tracking branch 'origin/miami' into lcs
...
# Conflicts:
# README.md
# premake5.lua
# src/render/Particle.cpp
2021-06-26 14:27:54 +03:00
Sergeanur
831737ecc8
Fixes
2021-06-26 14:25:40 +03:00
withmorten
9ab4f1a2d9
fix screenshot name space
2021-06-26 13:13:43 +02:00
withmorten
171d9fd036
fix screenshot name space
2021-06-26 13:13:07 +02:00
Sergeanur
225530ef04
Fix premature CTimer calls
2021-06-26 04:12:04 +03:00
Sergeanur
6cb8c11285
Fix premature CTimer calls
2021-06-26 04:09:45 +03:00
Sergeanur
3092b9a46e
Small timer fix
2021-06-26 01:56:29 +03:00
erorcun
9b5caa190e
Pool fixes
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Mostly for Linux
2021-06-26 00:27:20 +03:00
erorcun
af7573ddbe
Revert "Redo ReadSaveBuf + common.h cleanup"
...
This reverts commit 2b67aba94c
.
2021-06-26 00:25:59 +03:00
kusst
ebd980bf14
Make colors in texture conversion dialog more LCSy.
2021-06-25 22:45:21 +02:00
withmorten
c869602b6d
Merge pull request #1148 from withmorten/miami-githash
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miami: add no-git-hash option to premake
2021-06-25 19:51:52 +02:00
withmorten
4bab6d5356
Merge pull request #1147 from withmorten/githash
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add no-git-hash option to premake
2021-06-25 19:51:45 +02:00
Sergeanur
2b67aba94c
Redo ReadSaveBuf + common.h cleanup
2021-06-25 19:03:51 +03:00
erorcun
9382e86d38
Fix Particle FPE
2021-06-25 18:29:38 +03:00
Nikolay Korolev
8a5afd0db2
sync
2021-06-25 10:15:19 +03:00
withmorten
4e3fc35401
add no-git-hash option to premake
2021-06-25 02:41:40 +02:00
withmorten
84fb48825d
add no-git-hash option to premake
2021-06-25 02:40:42 +02:00
Sergeanur
a3ae267e83
Merge branch 'miami' into lcs
2021-06-25 02:41:33 +03:00
Sergeanur
f46461331c
Refactor CTimer::Update
2021-06-25 02:40:56 +03:00
Sergeanur
1f082a85cb
Refactor CTimer::Update
2021-06-25 02:33:40 +03:00
Sergeanur
4660491243
Timer fix
2021-06-25 02:22:07 +03:00
Sergeanur
7e7a2b74cd
Fixes
2021-06-25 01:16:03 +03:00
Sergeanur
e671fe682d
Merge remote-tracking branch 'GitHub/miami' into lcs
2021-06-25 00:47:06 +03:00
Sergeanur
e5aa150557
Frontend fix
2021-06-25 00:40:00 +03:00
Sergeanur
14c71f39ff
High FPS Fixes
2021-06-25 00:39:47 +03:00
Sergeanur
74867af2e7
Fixes
2021-06-24 21:50:09 +03:00
Sergeanur
3ebc475494
Don't restart OAL device when switching EAX
2021-06-24 21:46:46 +03:00
Sergeanur
27df328ec2
Make sampman stream functions default to stream 0 + type fixes
2021-06-24 21:46:21 +03:00
majestic
4351198bf5
forgotten field in CBaseModelInfo::Shutdown
2021-06-24 21:46:21 +03:00
Sergeanur
7c3457257b
Small fix
2021-06-24 21:46:21 +03:00
Sergeanur
ba23408007
Fix use of enum in ped comment banks switch
2021-06-24 21:46:21 +03:00
Sergeanur
eaaba8646b
forgot
2021-06-24 21:46:21 +03:00
Sergeanur
0910188058
Add macros to set sample loop offsets
2021-06-24 21:46:18 +03:00
Sergeanur
3cc9eb1c1c
Fix cAudioManager::ProcessCarHeli
2021-06-24 21:45:49 +03:00
Sergeanur
db1c7de125
Fix bullet trace sound offset
2021-06-24 21:45:49 +03:00
Sergeanur
7a351f18ba
fix
2021-06-24 21:45:48 +03:00
Sergeanur
776e8ff2ee
Fix some timer calls
2021-06-24 21:45:48 +03:00
Sergeanur
3aac4ea62a
Fix sin & cos calls
2021-06-24 21:45:48 +03:00
Sergeanur
1558788df1
Fix IsSphereVisible calls
2021-06-24 21:45:48 +03:00
aap
29d47da61e
CEntity and C(Vu)Vector fixes and cleanup
2021-06-24 21:45:45 +03:00
aap
e014bb5359
CEntity done; C(Vu)Vector fixes and cleanup
2021-06-24 21:45:21 +03:00
Sergeanur
fb03ee45b5
Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINES
...
# Conflicts:
# src/core/config.h
2021-06-24 21:45:21 +03:00
Sergeanur
60bb16d26c
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:45:18 +03:00
Sergeanur
b5bc3a9000
Fix MAX_DIGITAL_MIXER_CHANNELS
2021-06-24 21:44:40 +03:00
majestic
f34365dfc0
some fixes for CPed
2021-06-24 21:44:40 +03:00
Sergeanur
1fa0116f5f
Use bool8 in audio code
2021-06-24 21:44:36 +03:00
Sergeanur
c7821635fd
Wait states ported (scripted animations)
2021-06-24 21:42:10 +03:00
Sergeanur
0c3ee871f4
Fix C3dMarkers::PlaceMarker calls in Radar
2021-06-24 21:42:10 +03:00
Sergeanur
714cd47db9
Original pool sizes
2021-06-24 21:42:10 +03:00
Sergeanur
008f8a1e19
Fix mod 0 crash
2021-06-24 21:42:10 +03:00
Sergeanur
499b16678f
Fix engine sounds, player and male01 ped comments
2021-06-24 21:42:10 +03:00
Sergeanur
0682cdedbd
Fall back to mp3 if vb is not found
2021-06-24 21:42:10 +03:00
Sergeanur
1471c82a20
LCS sfx + mission audio
2021-06-24 21:42:08 +03:00
Sergeanur
b8cf8c53e7
Don't restart OAL device when switching EAX
2021-06-24 21:34:33 +03:00
Sergeanur
5156626582
Make sampman stream functions default to stream 0 + type fixes
2021-06-24 21:34:33 +03:00
majestic
fe65f20a30
forgotten field in CBaseModelInfo::Shutdown
2021-06-24 21:34:33 +03:00
Sergeanur
4b8b0a6d74
Small fix
2021-06-24 21:34:33 +03:00
Sergeanur
0f0cb40151
Fix use of enum in ped comment banks switch
2021-06-24 21:34:33 +03:00
Sergeanur
2b8ae07ec6
forgot
2021-06-24 21:34:33 +03:00
Sergeanur
1b5dbc4b41
Add macros to set sample loop offsets
2021-06-24 21:34:33 +03:00
Sergeanur
6426963807
Fix cAudioManager::ProcessCarHeli
2021-06-24 21:34:33 +03:00
Sergeanur
23755fdfb4
Fix bullet trace sound offset
2021-06-24 21:34:33 +03:00
Sergeanur
793e1223de
fix
2021-06-24 21:34:33 +03:00
Sergeanur
fad64667a7
Fix some timer calls
2021-06-24 21:34:33 +03:00
Sergeanur
6e4a2947ea
Fix sin & cos calls
2021-06-24 21:34:33 +03:00
Sergeanur
f2c8522daa
Fix IsSphereVisible calls
2021-06-24 21:34:33 +03:00
aap
93e9929925
CEntity and C(Vu)Vector fixes and cleanup
2021-06-24 21:34:33 +03:00
Sergeanur
be019c6126
Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINES
...
# Conflicts:
# src/core/config.h
2021-06-24 21:34:33 +03:00
Sergeanur
02655313e9
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:34:33 +03:00
Sergeanur
59ed4d0029
Fix MAX_DIGITAL_MIXER_CHANNELS
2021-06-24 21:34:33 +03:00
majestic
42e655b4cc
some fixes for CPed
2021-06-24 21:34:32 +03:00
Sergeanur
5bcdb933a7
Use bool8 in audio code
2021-06-24 21:34:32 +03:00
Sergeanur
bd94c16e78
Fix C3dMarkers::PlaceMarker calls in Radar
2021-06-24 21:34:32 +03:00
erorcun
618d689dff
Pool fixes + peds not forming circle fix
2021-06-24 21:34:28 +03:00
Sergeanur
5c1af537af
Don't restart OAL device when switching EAX
2021-06-24 21:32:44 +03:00
Sergeanur
a446dbefaa
Fix police scanner on high fps
2021-06-24 21:32:44 +03:00
Sergeanur
2592da2273
Remove frameTime, fix pause mode timer
2021-06-24 21:32:44 +03:00
Sergeanur
b90784da90
Make times more accurate
2021-06-24 21:32:44 +03:00
Sergeanur
f741101e44
Fix redone + add hud fix
2021-06-24 21:32:44 +03:00
Sergeanur
cacec36dd1
Fix cut off sfx on high framerates
2021-06-24 21:32:44 +03:00
Sergeanur
f2390deaa9
Make sampman stream functions default to stream 0
2021-06-24 21:32:44 +03:00
Sergeanur
8fc99387f5
Fix use of enum in ped comment banks switch
2021-06-24 21:32:44 +03:00
Sergeanur
939d0c59a3
Add macros to set sample loop offsets
2021-06-24 21:32:44 +03:00
Sergeanur
edc25a689f
Fix typo
2021-06-24 21:32:44 +03:00
Sergeanur
68b5270fe4
Fix some timer calls
2021-06-24 21:32:43 +03:00
Sergeanur
a11bf19b93
Fix sin & cos calls
2021-06-24 21:32:43 +03:00
Sergeanur
2ad3a75be5
Fix IsSphereVisible calls
2021-06-24 21:32:43 +03:00
aap
50058371ef
CEntity and C(Vu)Vector fixes and cleanup
2021-06-24 21:32:43 +03:00
Sergeanur
ce0a097392
Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINES
2021-06-24 21:32:43 +03:00
Sergeanur
1e084dfab7
Set number of stereo sources
2021-06-24 21:32:43 +03:00
Sergeanur
5a55d3a949
Patch PolRadio
2021-06-24 21:32:43 +03:00
Sergeanur
7a2dbd9112
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:32:43 +03:00
Sergeanur
c9804510d1
This means sound should be panned right, not volume
2021-06-24 21:32:43 +03:00
Sergeanur
c37f4c3c1a
Fix cAudioManager::SetupJumboFlySound
2021-06-24 21:32:43 +03:00
Sergeanur
319bf9d8d2
Fix return type
2021-06-24 21:32:43 +03:00
Sergeanur
786e101acf
Use bool8 in audio code
2021-06-24 21:32:43 +03:00
Sergeanur
596e12b897
Fix C3dMarkers::PlaceMarker calls in Radar
2021-06-24 21:32:43 +03:00
Sergeanur
4a9d890ae9
Fix quiet police scanner on OpenAL
2021-06-24 21:32:43 +03:00
Sergeanur
873c4fc81e
Make gang members react to sexy females
2021-06-24 21:32:43 +03:00
Sergeanur
f518676b76
fabs -> fabsf
2021-06-24 21:32:43 +03:00
Sergeanur
0f6583560d
small RoadBlock fix
2021-06-24 21:32:43 +03:00
Sergeanur
6537dfe7f1
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
2021-06-24 21:32:43 +03:00
aap
f2b59f5097
update librw
2021-06-24 21:32:43 +03:00
erorcun
8ae4859398
Fix FPE
2021-06-24 21:32:43 +03:00
aap
c4f231deb4
experiment: sorted building list for new renderer
2021-06-24 21:32:43 +03:00
aap
c58d98a39e
fix new renderer
2021-06-24 21:32:43 +03:00
aap
77ca9c593f
fix postfx fix
2021-06-24 21:32:43 +03:00
erorcun
8488dc791a
Pointless fixes
2021-06-24 21:32:39 +03:00
Sergeanur
19dd95a1cb
Merge branch 'miami' into lcs
...
* miami:
Pool fixes + peds not forming circle fix
2021-05-18 08:12:47 +03:00
Sergeanur
3596897961
Merge pull request 'Pool fixes + peds not forming circle fix' ( #4 ) from erorcun/re3:miami into miami
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Reviewed-on: https://git.jacksmininetwork.co.uk/re/re3/pulls/4
2021-05-18 04:33:47 +00:00
Sergeanur
288c3dfc8f
Merge branch 'miami' into lcs
...
* miami:
Fix quiet police scanner on OpenAL
2021-05-17 18:22:59 +03:00
Sergeanur
0c41734c20
Fix quiet police scanner on OpenAL
2021-05-17 17:46:33 +03:00
Sergeanur
bd70540b53
Merge branch 'miami' into lcs
...
* miami:
Fix oneshot audio crash
2021-05-17 08:06:34 +03:00
Sergeanur
3a7cb9c5ce
Fix oneshot audio crash
2021-05-17 08:06:05 +03:00
Sergeanur
247974afd3
Merge branch 'miami' into lcs
...
* miami:
Fixes to sfx names
2021-05-16 13:18:00 +03:00
Sergeanur
8a728faeb6
Fixes to sfx names
2021-05-16 13:17:35 +03:00
Sergeanur
fdb6428c6b
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
2021-05-12 03:29:36 +03:00
Sergeanur
2fc431d1bb
Complete sfx enum, rename some sounds + fixes of missing ped comments
2021-05-12 03:26:54 +03:00
Sergeanur
4e79d53661
Merge branch 'miami' into lcs
...
* miami:
fabs -> fabsf
2021-05-10 09:13:51 +03:00
Sergeanur
fc1bfcbc21
fabs -> fabsf
2021-05-10 09:13:32 +03:00
Sergeanur
8f54093de1
Merge branch 'miami' into lcs
...
# Conflicts:
# src/core/World.cpp
2021-05-10 02:48:56 +03:00
Sergeanur
4da733145e
fix
2021-05-10 02:45:29 +03:00
Sergeanur
3dda658e42
Use some GetMatrix/SetMatrix logic based on SA
...
# Conflicts:
# src/control/Pickups.cpp
# src/control/RoadBlocks.cpp
# src/core/World.cpp
# src/entities/Entity.cpp
# src/objects/CutsceneHead.cpp
# src/objects/Object.cpp
2021-05-10 02:45:04 +03:00